Combat Medic Archive
Thread: Idea to Implement Disease Innoculations if they are added.
I want a ham sandwich.
Seriously though, I think this is a great idea.
I think there needs to be more discussion in regards to whether these innoculations require a full disease pack, or a set of CM components, though.
To be truthful, if they require disease packs, it would probably be common for CMs to use their diseases down to 1 use remaining, and then sell/donate them to the local doctor, unless there is some forethought (snicker) on the Devs part. This way you would get full use out of the disease pack, and still can pass them on for some kind of return.
I prefer the component idea to the full pack idea. Though the full packs would garner a higher price...
Interesting observation about using the disease packs, but I think the game mechanic would make that difficult, if you needed 2 identical disease packs for one innoculation pack. Drs. would want to get crates of disease packs from CMs, not a smattering of random, mostly used up disease packs. It would take too long.
JudasTyberius wrote:
I want a ham sandwich.
Seriously though, I think this is a great idea.
I think there needs to be more discussion in regards to whether these innoculations require a full disease pack, or a set of CM components, though.
To be truthful, if they require disease packs, it would probably be common for CMs to use their diseases down to 1 use remaining, and then sell/donate them to the local doctor, unless there is some forethought (snicker) on the Devs part. This way you would get full use out of the disease pack, and still can pass them on for some kind of return.
I prefer the component idea to the full pack idea. Though the full packs would garner a higher price...
I love the idea! It would be great if they added a new component that only CM's can make that can be used by Docs in making innoculations - similiar to the BE relationship with tailors.
You could perhaps have basic components at crafting Novice/1/2 and advanced components at 3/4/Master. This would slightly nerf PVP for CM's while making them a stronger crafting class. This also would have the added side effect of Not Nerfing PVE, where it seems like we are weak enough.
Moro
Master Pistol/MCM
Gorath