Combat Medic Archive
Thread: AOE Cures for AOE poisons
I posted this on the main boards, I wanted to know what Combat Medics would think about a change like this.
Currently a Combat Medic can posion an entire group with an AOE poison. A Doctor can cure poisons one by one, but if it's a mind poison, he may as well give up trying to save anyone but himself and maybe one other.
To counter AOE posions, Doctors need AOE cures - that is balance. I suggest giving Doctors the ability to craft a Point Blank Area of Effect (PBAOE) cure pack that will cure everyone within a 10 meter range of the doctor.
I believe this will be an effective counter-measure for Combat Medic AOE posions while not dramatically weakening the CM profession. Thoughts?
sorry but AOE healing is our domain....
the problem is not enough peeps play docs.... if there were as many docs as there are CMs there would be no problem.
No, that isn't true, Docs simply cannot heal their group in PvP, one AOE mind posion means death for several members. PvP is beginning to be a sport where CM's and mind poison determines the result. A Doc can barely cure himself, much less anyone else. WIth a Cure Poison Medpack C, it takes 2 applications to cure a poison, so even if I cure myself, I've lost over half my mind bar only to be susceptable to yet another poison immediately after.
Why should an AOE posion not have an AOE counter? CM's need to start offering up solutions or else the cry to nerf you will become too great and your poisons will simply be nerfed to 25% effectiveness like all other combat attacks and DOT's.
I agree its not a docs job to be healing in the field anyway.. thast what the COMBAT in CM is all about... we are the front line medics.. Docs belong at the back of the fight.... they arent designed for combat.. the are designed to prep the party before a fight and take care of them after the fight.. the CMs are supposed to be the ones healing during the fight....
if anyone should get AOE cures give it to us.... why shouldnt a toxicoligist/Chemical weps expert...be able to know how to cure what he develops...
doesnt make sence to me..
Since we are the only ones who can cure poisons, that refutes your assumption that doctors are not frontline healers. A poison, especially a mind poison, does not kill slow enough for someone to run to the back lines and get cured. Two ticks and most people are incapped. A doctor has to be upfront for any chance of healing a poison.
And asking for CM's to get the AOE cure would also be imbalanced. When the only counter to a CM is yet another CM, it would make your profession overpowered.
Give us revive. Then you can have AOE cure packs.
Seriously though, doctors get Enhances, Fast Wound Healing, Revives, and better experimentation on subcomponents (even on CM components which you don't even use). Andthe only prerequisite for your class isto Master the Medic class.
We Combat Medics, have to master both the Medic Class and Range Support IV. And for this we get Range Heals, AOE heals, and poisons/diseases.
If you were to get anyAOE ability, you would be infringing onthe CM class without having to take Range Support IV.
A suggestion for you, Bob.During combat, stay faraway from the poisonous/disease cloud.Run within 19m of an incapped player and drag them to your location (via the drag incap player command), and run to safety. Once you feel safe then use yourcure pack.
Personally, I believe that both the Doctor and CM classes have reasons to be out in the field. The Doctors should take care off all pre and post combat activities (ie: buffing, reviving, etc...), while the CMs should take care of all the combat healing.
I'm sorry, but i tend to agree with him...Something needs to be done to improve the curing ability of doctors.
Lets say incommon situation where a full group of 20+ overt impsdefend the hill of bestine from a group of like 10+ rebels running over from anchorhead(This happen usualy 5+ times a day on every server)...Well anyway lets say the Imps have a CM with them who tosses an AOE Mind poison at the first rebel he targets - 5 Rebels hit, 4 Infected, none of them is the doctor. The Doctor runs up and Starts curing his buddy and it takes 2 attempts -in this time 2 infected rebels fall to UNHEALABLE mind damage. Ok now you have 1 person cured, 1 person unaffected, 1 person Still poisoned(Zabrak, one tick from death), 2 Killed(sniper shots more then likely)and one doctor all bunched up - at this point the IMP CM probably Comes back and Tosses another poison, but lets just assume he Got knocked down or something for arguuments sake. Anyhow Now the Doctor probably tries to cure the last infected rebel, but the first attempt does nothing and then he dies. The Imp CM just put down 3 people, Weakened the opposing doctor, and Split the offensive(just by his presence alone) all in one attack. You get the idea How Powerfull We are ![]()
Fact is, in the time it takes the AOE poison to kill an unlimited number of people a master doctor can only cure 2 people(perhaps 3 if they are zabraks who know how to use Equilibrium well). I Think a Point Blank AoE cure would not be Too much to ask for as a doctor ability.
Ohhh And AoE is not Exactly "Our Domain" as was said, If anything Our Domain is Ranged healing and poisoning. Granted AoE is a Part of who we are, but it is not at all all we are and certainly not all we have. Giving Doctors a 5m(melee range)pointblank Cure...not heal...just cure would be the best solution IMO.
Although other options include:
*Poor mans Cure - Cure usable at novice medic
*Stimpacks healing mind damage
*75% Poison reduction
*75% mind poison reduction
*Giving CM a Cure ability - Thus overpowering us and Ensuring a nasty nerf to one of our other abilities...What do you want to give up?
...ect
Personaly i would rather Give doctors the **edit** ability to heal people....hell, their Doctors, no Medic(Even a Combat one) should be able to outheal a doctor (even tho our AoE heal blows them out of the water
)
Also, i got the idea somone implied that doctors can buff mind stats...they can't, only Smugler Spices(puke) and Cheff foods(shorter durration) can help mind stats ![]()
Agreed that AOE and ranged healing is the realm of the CM...
but we are talking about AOE cures...not healing...
there is a difference...
I've been proposing AOE cures since aoe packs were fixed...
Point blank AOE cure packs for doctors would do nothing to take away from ranged AOE healing for CMs...
I believe he too had somewhat of a point, and we as CMs can help steer/craft the solution or leave it up to the nerf shouters to find a draconian solution that we find completely unsuitable.
I put what I believe to bea suitable compromise on
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=479583&page=2
but I think think it was buried in the "..Jane you ignorant #$@#..." flame war.
Constructive comments on the notions are welcome.
Jacore, Master Combat Medic, Tempest