Combat Medic Archive
Thread: How much to charge for Stims, Poison, Disease
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LRnerf
Sat Jul 31, 2004 3:04 pm
#1
First, sorry if this information has been discussed before but I could not find any information in my search.
I am in the process of making Area and Ranged Stims and I was wondering if their is a formula for figuring how much to charge for stims, poisons, and diseases. I have read about some of the ways docs use to figure prices on their products and was hoping there was a simular method for CM products. I know they will vary from server to server, but I am just looking for a starting point.
Thanks for you help.
Bamboozle
Sun Aug 01, 2004 6:14 pm
#3
It's all about supply and demand. What people are prepared to pay is what you should charge.
Prices vary a great deal from server to server, so I suggest taking a tour of your local CM vendors and see what they charge for their stuff.
Prices vary a great deal from server to server, so I suggest taking a tour of your local CM vendors and see what they charge for their stuff.
neutrineaux
Sun Aug 01, 2004 9:22 pm
#4
LRnerf wrote:
First, sorry if this information has been discussed before but I could not find any information in my search.
I am in the process of making Area and Ranged Stims and I was wondering if their is a formula for figuring how much to charge for stims, poisons, and diseases. I have read about some of the ways docs use to figure prices on their products and was hoping there was a simular method for CM products. I know they will vary from server to server, but I am just looking for a starting point.
Thanks for you help.
it would pay to shop a bit on your server. there is a vendor post for your galaxy on the trade forum for that galaxy. check out the prices on your competition's vendors.
i price two ways: one based on resources, one based on the quality of the product.
i figure i should get 4 cpu for a crafted item, minimum. so that is my floor. i compare the prices others are asking, and if it below that, i just don't bother selling that item.
on the other hand, if i craft a really good example, and if i use hard to get resources, like good herbivore meat for ACRDM's, i want to geta lot more return. and i have to make markup on anything i have to buy.
i know that is a bit vague, but i hope it points you in the right direction
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