Combat Medic Archive

Thread: How much to charge for Stims, Poison, Disease

LRnerf
Sat Jul 31, 2004 3:04 pm
#1

First, sorry if this information has been discussed before but I could not find any information in my search.


I am in the process of making Area and Ranged Stims and I was wondering if their is a formula for figuring how much to charge for stims, poisons, and diseases. I have read about some of the ways docs use to figure prices on their products and was hoping there was a simular method for CM products. I know they will vary from server to server, but I am just looking for a starting point.


Thanks for you help.



Rorac, Master Merchant, Master Artisan, Master Tailor - Mayor of Acheron
Acheron, Naboo - Friendliest City on Radiant Home to:
Hacks & Crack Bunker Mall -7460 3406 (NEW LOCATION)
Lockheed's Master Shipwright Vendors
Resource, Power, and other vendors also available


LRnerf
Sun Aug 01, 2004 5:42 pm
#2

any suggestions?




Rorac, Master Merchant, Master Artisan, Master Tailor - Mayor of Acheron
Acheron, Naboo - Friendliest City on Radiant Home to:
Hacks & Crack Bunker Mall -7460 3406 (NEW LOCATION)
Lockheed's Master Shipwright Vendors
Resource, Power, and other vendors also available


Bamboozle
Sun Aug 01, 2004 6:14 pm
#3

It's all about supply and demand. What people are prepared to pay is what you should charge.

Prices vary a great deal from server to server, so I suggest taking a tour of your local CM vendors and see what they charge for their stuff.






The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

neutrineaux
Sun Aug 01, 2004 9:22 pm
#4






LRnerf wrote:

First, sorry if this information has been discussed before but I could not find any information in my search.


I am in the process of making Area and Ranged Stims and I was wondering if their is a formula for figuring how much to charge for stims, poisons, and diseases. I have read about some of the ways docs use to figure prices on their products and was hoping there was a simular method for CM products. I know they will vary from server to server, but I am just looking for a starting point.


Thanks for you help.







it would pay to shop a bit on your server. there is a vendor post for your galaxy on the trade forum for that galaxy. check out the prices on your competition's vendors.


i price two ways: one based on resources, one based on the quality of the product.


i figure i should get 4 cpu for a crafted item, minimum. so that is my floor. i compare the prices others are asking, and if it below that, i just don't bother selling that item.


on the other hand, if i craft a really good example, and if i use hard to get resources, like good herbivore meat for ACRDM's, i want to geta lot more return. and i have to make markup on anything i have to buy.


i know that is a bit vague, but i hope it points you in the right direction




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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