Combat Medic Archive

Thread: Combat Medicine Accuracy

Taurant
Thu Aug 05, 2004 3:49 pm
#1

Ok seeing as how we're in limbo as to when we're gonna get hit with this 9.3 patch and the incoming nerf, I'm wondering: why are we getting nailed with this miss potential that's based on potency instead of skill? We have absolutely NO Combat Medicine Skill Mos in any tree. We have no way to mitigate even the potential to miss other than making or obtaining the Super Duper Uber Poisons. I spoke to a friend who plays on TC who said that I should look to get a poison above 110. Well that just sucks for me. I'm a casual player. I don't play all the time or even every week. It took me a year to get my first mastered elite prof. Which I still am as a MCM.

I Don't have access to either the materials needed to make a poison of this magnitude as my best C Single Target Stim is 102. That may be low to the uber's but again I don't have the time to wait for all those great resources, and I also don't have the credits to go buy some uber Spider Venom from a CM vendor.

This being the case. That and that I've spent all this time Mastering Combat Medic . Shouldn't I get some kind of bonus to my throw's and some ability that would mitigate my Missing my target Completely because I don't have access to uberness.

I think we should have some kind of skill mod to offset this. It shouldn't be a simple Toss at X mob is missed based only on Potency. That's simply absurd. As a Master Give us a Combat Accuracy Skill Mod if you must go ahead with the Miss Patch.



Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
jkray8472
Thu Aug 05, 2004 4:17 pm
#2

The "miss" patch will be applied by doctors to other players. It is an innoculation that will vie with the potency of your pack to determine what your percentage chance is to apply the poison or disease successfully.


In the current system, anything with potency over 100 will stick, with a few exceptions. In the new system, it will be the exact same way, except if you toss it at someone who has a 70 power innoculation, I believe your chance to hit goes down to 30%.


Other casual players, like yourself, will not have the time or money in order to procure innoculation packs. Your poisons will continue to be just as effective against them. "Uber" players (i.e. those with more than 50k to their name) will be able to buy decent innoculation packs to provide them with decent protection against what you will throw.


This gives "uber" players an advantage over the non"ubers" like yourself. Which is kind of how it should be--those who put more into the game should have more abilities than more casual players.


With this game being over a year old, each server has seen several spawns of Titanium and Tolium...you should be able to find a few thousand units to make yourself some advanced resilience compounds.


This patch will not affect your ability to PvE. Don't worry about that. It's just PvP balancing.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Taurant
Thu Aug 05, 2004 6:30 pm
#3






jkray8472 wrote:

This gives "uber" players an advantage over the non"ubers" like yourself. Which is kind of how it should be--those who put more into the game should have more abilities than more casual players.





/agree.


I'm not complaining about the uberness factor as much as I was under the impression that the potency would basically be given a cap of 110 or 100 as you say.


The biggest problem most people have with MM's is the casual players accessibility to content on par with their attained skill level vs hardcore players with the same attained skill level having far more access to more difficult or entertaining portions of the game. Not a big deal to me. I had the same slight issue with EQ as I wasn't about to devote literally weeks of my life so I could get Time Keyed. It's the way of the world.





jkray8472 wrote:


This patch will not affect your ability to PvE. Don't worry about that. It's just PvP balancing.





This is a new one for me. I thought this was an across the board CM nerf. My bad. Woots for me as I don't have time for PvPing anyway.








Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
jkray8472
Thu Aug 05, 2004 6:35 pm
#4






Taurant wrote:






jkray8472 wrote:


This patch will not affect your ability to PvE. Don't worry about that. It's just PvP balancing.





This is a new one for me. I thought this was an across the board CM nerf. My bad. Woots for me as I don't have time for PvPing anyway.




The only "nerf" for CMs is giving Doctors Area Cures for poisons/diseases, and giving doctors Innoculations against both of these. This will only affect PvP...or perhaps will also offer you better protection against diseases and poisons in PvE, if you have a problem with them (like against Bull Rancors).



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
jkray8472
Thu Aug 05, 2004 6:37 pm
#5

Texxie just reminded me that the new rule says there's a 5% chance of always missing. But regardless of the resist and your potency, there will always be a 5% chance to hit.


So your PvE gives you a 1/20 chance of resisting, even with 100+ potency poisons/diseases. I was not completely accurate. But in the grand scheme of things, this won't affect CM PvE viability...



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Qberthappy
Thu Aug 05, 2004 7:12 pm
#6

20 person*
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