Combat Medic Archive
Thread: How to allocate 18pts in CM???
Hey im planning on Master Doctor and Getting 4402 Carbineer... WIth this setup i will have18 pts to spend in combat medic not including novice, which trees do you recommend i get?? i am not interested in the crafting tree...
Thanks
Kirillian_NaJax wrote:
Then don't bother. CM is NOT dabbler friendly.
Thats not quite true. If he got Master Combet Med Specialist, he would have the ability to use area C stims which are great for healing in a group, he would have poison/disease single C's which would give him a decent offensive boost......
His range would be limited to 20-25 meters, but that is still a lot better than 7m of regular stims.
Honestly, the ability to use the area stims alone is worth spending the 14 points to Master CM Support, especially if you find yourself in groups often.
And as for the PvP efectivness, single throw poisons C's can be very usefull, and very effective. Just dont excpect to walk up to a large group of enemies and take them all down like a master CM could.
Single throw C's, if used smartly are just fine. They might take a little more effort to use, and you will be a much more exposed target since you have to get closer, but they can still work.
I would suggest try it out, its only 14 points. If it doesnt work, then dump it. There is no penalty for trying......
hehe forgot about that...just dumped scout yesterday for some doc skills. wheeeeee
Yeah, single C's are nice...I use them quite often...it's those AOE's that make or break the PvP attack though.
Emacs wrote:
It would be worth doing this for terrain negotiation and burst run efficiency, much better than spending 15 points for novice scout. You get decent heals and poisons too.
Actually you are only partially right. it would not be 15 for novice swcout. Actually a Novice Scout gets +0 TN.
The statement should have been it's better than spending24 points forExploration 3. At level 4 combat medic support, we have the same TN as a scout with exploration 3. The only difference is that we only have 1/2 the Burst Run. They have +20 while we have +10.
But I agree definatly worth the 14 points spent.