Combat Medic Archive
Thread: Poison in PvE
I was on Dath tonight and threw 14 health poisons and didn't have a single failure. Was I just lucky or are the poisons more effective in PvE?
Worawl
Master Doc / Master CM
Corbantis
Poisons used to be ridiciously useless in PvE, I'm pretty sure they dropped their resists abit.
healthpoisonC + healthshot1 + healthshot2 + bodyshot2 = dead mob
pretty usefull to me, i can even take down somered con mobs solo using that technique. Add a tank pet and your pretty much set.
Taeldan wrote:
do you have to have your stim c's made with all advanced to get a potency that good? I have all 900+ OQ normal resources for these and mine is only 58.
Try experimenting ease of use on your resilliance compound instead of effectiveness.
Some of my weaker poisons do about 6600 dmg in 16 tics, 51 dps (128 sec) Thats a health poison C. When I go Krayt hunting I use that and an AE C that does about 4992 dmg in 16 tics, 39 dps. With the stacked (yes STACKED, you can stack target and AE poisons) damage on fights that sometimes last about 5 minutes or more, it is a welcome addition to thegroup'sdamage output.
A pikemen friend of mine can stack on around 2500 per tick worth of bleeds, then continue pounding on the target. For poisons to be effective in PvE they need to be at least as powerful as good bleeds. If we could add 3000 point per tick poisons to help out in combat, we would come much closer to full filing out "combat" role of support as well as our healing role. Making us effective at adding damage in PvE encounters.
This would obviously have to have the standard reduction in PvP, taking it back down to somewhere around the 300/tick to a player it has now.