Combat Medic Archive

Thread: Healing range for ranged stims--

Melakim
Wed Oct 15, 2003 11:47 am
#1

Could someone help me with the range for the various ranged stims? I'm a new CM(1,0,1,1) and just got to use ranged stimB's. They are decent ones and can only heal 18M. I know the A's are 15M.



Basically, you will need the first tree, (range). My questions is that the stims, themselves, have a range posted on them. So, no matter if your ranged 1 or 4 level, is the stim what dictates your healing range?



Just kinda frustrated that b's don't heal wider range. Makes our job a hell of a lot harder in the beginning.


Thanks in advance





Melakim Kerum--Bounty Hunter--TACT

Kefo Keemak--Master Doctor/Master Combat Medic--TACT

Athor Aneal--Master Artisian/Master Architect--TACT

Mel's Medical Resources--Hyacinth City, Corellia 4780 2035
Agent001
Wed Oct 15, 2003 1:04 pm
#2

Range is dependant on two things


1. Your range skill


2. The base range of the med, which is dependant on two things:


A. The quality of the resources used


B. The skill of the person who made it, and how much it was experimented on.


The Range Calculation woks like this:


Range = (Base Range of the med) X (1 + (CM range skill))


so


If you have a med with a range of 15m, and Novice CM it will be:


(15m) X (1 + .05) = 15.75 (16) meters


A master CM with the same med would be:


(15m) X (1 + 1.00) = 30m


Melakim
Wed Oct 15, 2003 1:24 pm
#3

thx, agent.





Melakim Kerum--Bounty Hunter--TACT

Kefo Keemak--Master Doctor/Master Combat Medic--TACT

Athor Aneal--Master Artisian/Master Architect--TACT

Mel's Medical Resources--Hyacinth City, Corellia 4780 2035
Page 1 of 1
Previous Next