Combat Medic Archive
Thread: GET RID OF THE TIMER OR REDUCE IT!
: The timer for poisons/disease is crazy. Every weapon weilder shoots mulitple shots much quicker than cm's toss anything.
If a cm poison/disease is resisted, it's a long time to run around getting shot before you get a chance(you wont) to toss another poison/disease. As more cm's reach master and delve into PvP it is going to become a larger issue than it is right now.
Poison/disease ticks are the slowest method of killing someone/something in this game. Then add to that the fact that once you initiate combat you might not actually land your poison/disease even with a potency over 100.
The timer has to go, or be greatly reduced. In a perfect game, no lag and a good ping, it is a huge disadvantage. Playing on any server prime time and in a large pvp combat adds lag to the Combat Medic's disadvantage. It is too often that it takes the combat medic 3-10 seconds after the poison is actuated from the keyboard before it is actually tossed in the game due to server lag.
There is no reason to make combat medics the punching bags in PvP as they are now. A simple removal/reduction in the poison/disease reload timer can make this class much more playable and competitive. The poison/disease tics are already very slow, there is no reason to add to the delay in damage another timer before a poison/disease can be used.
Brook -master combat medic/master doctor -Bria Server