Combat Medic Archive
Thread: RAGE ??????
Message Edited by Ahtuuke on 07-24-2005 10:33 AM
Is this "Rage" effect similar to the "Anger" effect?
It renders you immune to Daze Effects.
Basically it's to prevent people from endlessly spamming Mezzes. No more Startle Shot, Disarming Shot, Concussion Shot spam.
Anger happens after disarming shot and startle shot.
I was disappointed to see this "rage" as well down in the DWB, but after testing, a CM can still continuously paralyze if you reapply paralyze before it breaks. This is close as the ability re-use timer expires 1-2 seconds before the paralyze breaks on a mob. Im not sure if otherdazes can work this way, but it would be worth knowing.
If they enter a "rage" state it seems that they are immune to dazes for about 20-30 seconds (the ones I saw, not sure if it is accurate all over), and then they can be dazed again.
next publish:
*Jedi now have a move called rage, it counteracts all daze and rooting moves, we felt this important consider they have cried SOOOO much about roots and snares...oh yeh and no-one else gets this move ![]()
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iijin wrote:next publish:
*Jedi now have a move called rage, it counteracts all daze and rooting moves, we felt this important consider they have cried SOOOO much about roots and snares...oh yeh and no-one else gets this move
I see one problem with the sarcastic statement... Rage wouldn't really work for a "Jedi" it only works for "Dark Jedi"
Tsimhnori wrote:
iijin wrote:
next publish:
*Jedi now have a move called rage, it counteracts all daze and rooting moves, we felt this important consider they have cried SOOOO much about roots and snares...oh yeh and no-one else gets this move
I see one problem with the sarcastic statement... Rage wouldn't really work for a "Jedi" it only works for "Dark Jedi"
nah, nothing makes sense up until now, why start?