Combat Medic Archive
Thread: Why is Chemical Warfare this sucky????
Page 1 of 1
Duckforce
Mon Jul 25, 2005 8:30 pm
#1
I have not heard of any other tree of skills, where the skills you get, you cannot use, untill you have all 4 or more...
I could understand if the dot's did less damage, but to have them land so rarely, that's just not right.
Can't you get this changed, since it's wrong to have an entire skill tree that's not usable?
I have had Chemical warfare I and II now for 8 hours of grinding.. have had it land once... for 19 points of damage...
If this isn't a major bug or problem, then please tell me why it's made that way?
MastemaBrother1
Tue Jul 26, 2005 7:55 am
#2
you have to be master to be effective, no dabbling in CM, sorry
Duckforce
Tue Jul 26, 2005 11:44 am
#4
yeah i understand that
but mention another class where you cannot dabble a bit and use what you get...
MastemaBrother1
Tue Jul 26, 2005 11:52 am
#5
You can dabble for the heals, not the DoTs or state effects... and talking about heals:
Profession: Combat Medic, Doctor's and Medics
- The Advanced version of Bacta Shot, Bacta Toss, Bacta Spray, and Bacta Jab will now heal more damage than the Improved or standard version of the same ability by a medic with the same Healing Efficiency
- Players will always use the best version of the bacta heal available to that player
Duckforce
Wed Jul 27, 2005 12:01 am
#6
ok.. but still seems wrong..
anyways.. another question..
sometimes in groups, when spamming ae heals in the area being fought... sometimes i do not get any medical xp for the mobs... even though i heal the group while fighting...
anyone know how to overcome this or to make sure?
Redondo
Wed Jul 27, 2005 12:07 am
#7
more importantly, why dont we get at the very least combat XP for using our CM attacks in combat. We dont even get XP for using our main line of skill.
Page 1 of 1