Combat Medic Archive
Thread: Bounty Hunter Template Changes to CM plse Help.
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marc-anthony
Thu Jul 21, 2005 2:47 pm
#1
I am currently a MBH/MRM/Pistoleer xxx3 Medic xx2x I am Considering a change in my Temp to have a MBH/MRM/and 1 line in CM.
Could I get some input on which line would assist me best in BHing?
Could I get some input on which line would assist me best in BHing?
marc-anthony
Thu Jul 21, 2005 4:36 pm
#2
Let me add that I am not at all concerned about my healing abilities I basically want skills that will stop a full template jedi from being able to Force Run or Force Cloak away, so roots, snares, and the like.
37 Jedi and Counting...
37 Jedi and Counting...
Magnitude
Thu Jul 21, 2005 4:55 pm
#3
either 4000 or 0004.
4000 for help with healing, 0004 for debuffs.
4000 for help with healing, 0004 for debuffs.
marc-anthony
Thu Jul 21, 2005 4:59 pm
#4
Marc Says:
Does 0004 have a root?
**********************
My Signature Option is Missing so this Macro is my new Signature
**********************
IGN: Marc-Anthony (OSS) Neutral Master Bounty Hunter/Master Rifleman/Pistoleer xxx3/Medic xx2x
Kettemoor
================================================================================
37 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi
================================================================================
Formerly:
Master Architect
Master Marksman
Master Artisan
Master Pistoleer
Master Medic
Master Brawler
Master Scout
and Owner of the mAc Corp Mall
Does 0004 have a root?
**********************
My Signature Option is Missing so this Macro is my new Signature
**********************
IGN: Marc-Anthony (OSS) Neutral Master Bounty Hunter/Master Rifleman/Pistoleer xxx3/Medic xx2x
Kettemoor
================================================================================
37 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi
================================================================================
Formerly:
Master Architect
Master Marksman
Master Artisan
Master Pistoleer
Master Medic
Master Brawler
Master Scout
and Owner of the mAc Corp Mall
belder
Thu Jul 21, 2005 5:04 pm
#5
sorta its parylize, last a quite a long time 30 seconds if i rember correctly, but if u attack them in this time, it will break, good for recahrgiing action or using stims though, id go wiht xxx4
marc-anthony
Thu Jul 21, 2005 5:18 pm
#6
OK so opinions, is it worth getting rid of pistols to do this? And what is the reuse timer on paralyse.
My Signature Option is Missing so this Macro is my new Signature
Marc-Anthony on Kettemoor
Order Sixty Six (OSS)
Neutral
Master Bounty Hunter/Master Rifleman/Pistoleer xxx3/Medic xx2x
================================================================================
37 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi
================================================================================
Formerly:
Master Architect
Master Marksman
Master Artisan
Master Pistoleer
Master Medic
Master Brawler
Master Scout
and Owner of the mAc Corp Mall
My Signature Option is Missing so this Macro is my new Signature
Marc-Anthony on Kettemoor
Order Sixty Six (OSS)
Neutral
Master Bounty Hunter/Master Rifleman/Pistoleer xxx3/Medic xx2x
================================================================================
37 Jedi Killed
Master Reporter of AFK Grinding Exploiting Cheating Jedi
================================================================================
Formerly:
Master Architect
Master Marksman
Master Artisan
Master Pistoleer
Master Medic
Master Brawler
Master Scout
and Owner of the mAc Corp Mall
belder
Thu Jul 21, 2005 6:00 pm
#7
no, in fact id go wiht pistoleer instead of riflemen, all riflmen specials suck, besides knee-cap shot, dont know the retimer on it, but it can b decreased by quickdraw i beileve.
marc-anthony
Thu Jul 21, 2005 9:46 pm
#9
I have been a Rifleman since launch, I don't think I can bring myself to give it up.
mmaness
Fri Jul 22, 2005 6:39 am
#10
If you wanna keep a jedi from running away then I really dont see why you are having trouble, you have stopping shot and knee-cap shot! You should have like 260+ accuracy, although defenders are a bit tough.... but the majority of runners are non-defenders. I dont see why you are looking to CM especially if you won't part with rifleman. Id say you have two options.... keep your template or go MP and 1 tree of CM.
belder
Fri Jul 22, 2005 8:49 am
#11
My temping is Mrilfes Mpistoleer , cm 4xx4(havent got and of the xxx4 yet) and im a moron about paralize
Brainplay
Fri Jul 22, 2005 11:03 am
#12
marc-anthony wrote:
Let me add that I am not at all concerned about my healing abilities I basically want skills that will stop a full template jedi from being able to Force Run or Force Cloak away, so roots, snares, and the like.
37 Jedi and Counting...
The chemical snare that CM gives stacks with the ranged snare you get in rifleman. However, even with those two a Jedi with force run can still catch up to you or break away from you.. You're better off with the pistol line which gives you a sure fire root. Paralyze breaks on damage which is fairly worthless to you unless you plan on dropping some debuffs. All debuffs have to be done within 10m which bars the jedi from cloaking in the first place.
RebRifle
Fri Jul 22, 2005 10:05 pm
#13
Well i do use the de-buff tree in my template and i fet good results if i am in trouble in a fight like armor break lands i just put a paralyze on run to 20m or so 40 if he got no cloak and lay into him, ofcourse i landed thyroid and electrolyte and a knee-cap shot
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