Combat Medic Archive
Thread: To the MD/MCM
Also almost every skill you will have will use a ton of mind...granted the heals will be huge but its sompthing to consider.
Im a master carbineer master cm doc 1003. I can heal for tons and with a few attachments my carbineer skills rivle a double mastery...Ontop of the 20 speed buff from doc and the other buffs my offence is quite high and i can put dots on if need be. Also my croud controle is just sick...Ever see someone try to chase you with electrolite drain cripple shot and suppression fire snares all on at once? Even force run dont get me : )
I'm master doctor + Master CM with 0004 pistoleer for stopping shot and I have it is REALLY good in pvp. Yes there is the diminishing returns, but having the combo is really nice. The buffs are great even after they reduce adrenaline boost, they will still be nice. Jab is great because it is half the mind cost but still heals very high with the double mastery. Being able to cure anything and everything is an added bonus, plus I like bacta shot in the way that I don't always ahve to target myself to use it (stupid bugs with the way enahncer packs work). The template is increible for 1v1 duels, I can even beat most fully templated jedi. (although with Mdefs, sometimes for me to win it would take 45-90 minutes to exhaust their force. Beyond that, only MLS can do the damage that would put me in trouble).
In LARGE group pvp, I will run into the mix and bacta spray with a droid out where I will heal everyone in the area for 1700-1800 damage. Make sure that all the heavy damage dealers have action and speed buffs and all the tanks have health buffs. If we are getting beat by a CM, I have the area poison heals, and can get fires put out as well. But a lot of times in smaller groups (where it is less than 8v8), I have fun running up into the enemy and throwing a poison, tab to next, fire, tab again, thyroid, tab again hemorage, tab again poison, etc. If I see a loner, nail 'em with paralyze. With the heals, you are more than capable of keeping yourself alive as long as you have peoplel coming to help out. I've been in a situation with 2 LJKs beating on me with my help about 2 minutesaway and I was able to keep healing and paralyzing one, kd'ing another, until they arrived. Get a good droid, one that has high armor capability (even though it's broke after the first time you call it), 110 med, and the rest in combat modules. The droids will pack a punch in pvp just as supplimental damage.
So with that, you can be great in 1v1 duels, be the most valuable support person in ANY group. Realize that your strength comes mainly in healing damage and preventing the opponents from doing continuous damage (paralyze, speed regen debuffs)while helping your allies do MORE damage (speed and regen buffs, dots that add continuous damage, and a droid that hits every second).
On top of that, I would say that the 0004 pistoleer is very nice for stopping shot, but your only option are to take one full tree (or a level 3 box and a level 1 box) in any ranged profession. Some take disarming shot, others take carbineer leg shot, and some like to experiment with rifles. I find that the root is the most valuable because it seems that I face a lot of people that *cough*force*cough* run. I will make a quick recommendation on weapons, get a good pistol with low SAC, but even more important is a REALLY good laser rifle. In fact, even though I have the CM pistol (which is very nice) and am a pistoleer, I use my rifle far more often. Stopping shot from 65m, run up to 35m and put on fire/poison, and if it is safe, run up to 10m and apply debuffs. (also don't forget about firearm strike, clock em up side the head and kd them...tons of fun really).
Hope this helps, if you ahve more questions, PM me.