Combat Medic Archive

Thread: Just Grinded Out MCM, what abilities are the most useful?

TrandotionAssassin
Sun Jul 31, 2005 2:57 pm
#1

I'm MBH/MCM/pistoleer and the title says it all



Ishosx Pekt - Rogue/Ace Pilot
-Jan- Pekt - Engineer
Vender Dropoff: -1235 -2964 Bestine, Tatooine
HeartlessHunter
Sun Jul 31, 2005 3:40 pm
#2

If you check down further on this page there is a guide for MBH MCM. There is also a similar thread on the BH forums. In short use Paralyze followed by debuffs. Tramatuize, Thyroid rupture, and hemorage. These debuffs will hit the mind, attack speed, and action bar. Then apply your dots. All the dots are good I am still a fan of the fire dot above all. Just remeber that once a dot is applied paralyze becomes useless. So you should debuff the hell out of them first then hit em with dots.




>H O T U R I>
The Man With a Graveyard Tan
XAzalus MurishiniW

TrandotionAssassin
Sun Jul 31, 2005 3:43 pm
#3

doh!!

didnt see that post, thx for the advice!



Ishosx Pekt - Rogue/Ace Pilot
-Jan- Pekt - Engineer
Vender Dropoff: -1235 -2964 Bestine, Tatooine
wannabejedisith
Sun Jul 31, 2005 4:10 pm
#4

lol, well gotta like neurotoxin, poison, and chem. fire hehe and if your also a MBH makes it easier to fight jedi most definatly, overall mcm is a very great profession in itself



There is no emotion; there is peace.
There is no ignorance; there is knowledge.

There is no passion; there is serenity.
There is no death; there is the Force.
(gggggggggg9WXWX8ggggggggggg)
Tekiko
Sun Jul 31, 2005 4:18 pm
#5


I just got M commamdo/MCM/x31x carbs and i have to say despite the low dmg levels i get with commando i can easily hold my own with other ranged proff's and some melee all thanks to mcm the paralyze followed by all the de-bufffs and the three DoT attacks (mcm fire/poison and the plasme thrower fire DoT) evens out the dmg compared to other proff's and the healing ablity of mcm plus food and stims means that 9 out of 10 times i win Personaly i like the fire mcm DoT and the thyroid rupture brings other players to my combat speed


Overall i'd say ALL the abilities are usfull


The only problems are jedi that can outrange my plasma thrower





IGN Tekiko



TrandotionAssassin
Sun Jul 31, 2005 6:33 pm
#6

the plasma thrower dot, how much does that do?



Ishosx Pekt - Rogue/Ace Pilot
-Jan- Pekt - Engineer
Vender Dropoff: -1235 -2964 Bestine, Tatooine
Tekiko
Sun Jul 31, 2005 7:10 pm
#7

forgive me if im wrong, im round a friends house atm so i cant check, but its around 200-250 i think




IGN Tekiko



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