Combat Medic Archive
Thread: Just Grinded Out MCM, what abilities are the most useful?
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HeartlessHunter
Sun Jul 31, 2005 3:40 pm
#2
If you check down further on this page there is a guide for MBH MCM. There is also a similar thread on the BH forums. In short use Paralyze followed by debuffs. Tramatuize, Thyroid rupture, and hemorage. These debuffs will hit the mind, attack speed, and action bar. Then apply your dots. All the dots are good I am still a fan of the fire dot above all. Just remeber that once a dot is applied paralyze becomes useless. So you should debuff the hell out of them first then hit em with dots.
wannabejedisith
Sun Jul 31, 2005 4:10 pm
#4
lol, well gotta like neurotoxin, poison, and chem. fire hehe and if your also a MBH makes it easier to fight jedi most definatly, overall mcm is a very great profession in itself
Tekiko
Sun Jul 31, 2005 4:18 pm
#5
I just got M commamdo/MCM/x31x carbs and i have to say despite the low dmg levels i get with commando i can easily hold my own with other ranged proff's and some melee all thanks to mcm
the paralyze followed by all the de-bufffs and the three DoT attacks (mcm fire/poison and the plasme thrower fire DoT) evens out the dmg compared to other proff's and the healing ablity of mcm plus food and stims means that 9 out of 10 times i win
Personaly i like the fire mcm DoT and the thyroid rupture brings other players to my combat speed ![]()
Overall i'd say ALL the abilities are usfull
The only problems are jedi that can outrange my plasma thrower ![]()
Tekiko
Sun Jul 31, 2005 7:10 pm
#7
forgive me if im wrong, im round a friends house atm so i cant check, but its around 200-250 i think
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