Combat Medic Archive

Thread: Take a look at these stims :)

Ackew
Thu Feb 12, 2004 5:20 pm
#1

As i just made MCM a couple of days ago after finaly grinding the last box. I thought i would use some of my rather good sub components i use to make my stim b's and see what i could get when useing them to make ranged stim e'sI just did 3 with the following results.


1) base heal 1176 uses 57 (full effect exp) range 33

2) base heal 761 uses 72 (full uses exp the rest on effect) range 33

3) base heal 873 uses 63 (equal exp on both uses and heal) range 29


I think thier rather good but what do you guys think.



RIP SWG April 27th 2005
wrkeech
Thu Feb 12, 2004 5:26 pm
#2

If you could only make a schematic of one... I would go with #2. Nice range, excellent count,good healing power.
Srednii
Thu Feb 12, 2004 5:47 pm
#3

I didn't even bother with advanced components beyond ABEC's, the amount we heal for is overkill pretty much in any situation. I went for range and charges. (can't remember the stats off hand)



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
LadyIome
Thu Feb 12, 2004 5:56 pm
#4

I would say it depends on your situation..CH pets require 'big' heals when fighting hard mobs..



Iome, MCM 12 pts- StarWares Mall
Poisons by Iome
Bestine, Tatooine. -970 -4350

Ackew
Thu Feb 12, 2004 9:13 pm
#5






wrkeech wrote:

If you could only make a schematic of one... I would go with #2. Nice range, excellent count,good healing power.






I can make a schematic of them.I was just testing to see what i can do I would probley go with number 2 as well just need some alu/copper with high CD and i could get an even better range



RIP SWG April 27th 2005
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