Combat Medic Archive
Thread: What's a good combat profession to go along with CM?
Rikilii wrote:
Of course, there's alway Doctor. It depends if you want to be purely offensive, or a mixture. With everybody whining about CMs, I always suggest that they drop their BS ranged defense stacking and pick up 4000 doctor to counter other CMs.
well i am definitely going 0240 doc so I can buff...too much income to pass up...especially with all the hollow grinding...it is hard for folks to get buffs when they need them...and then I can buff myself....wow! I'm not going to have a lot of skill points left....lol
UltimateRebelKIller wrote:
As a CM, everyone wants to kill you FIRST in battle. The best thing you can add to your template is Ranged defense and (block, counter,dodge) to help or you'll be staring at the sky MUCH more than you like. I'm a master rifleman/master CM and the combination is great! The rifle is great for attacking at distance, targets mind, and does great damage. When teamed with CM it makes a great combo...78 ranged d does wonders!
but if you only could pick two rows of rifleman (with my doctor dabbling that's all i got) which ones would you pick? I took 0/4/0/4 with seemed to give me the maximum ranged defense, rifle speed and melee defense
atimes wrote:
Why not pistoleer?
why? I don't know anything about pistoleer or rifleman...so you'll have to give me details. But initially I wanted rifleman because I wanted to wield a T21....that gun is as big as my Power Hammer!!
charris456 wrote:
Ive heard Rifleman is good so that you can Mind Poison your oppenent, then let off a Mind Shot, and kill your oppenent in PVP.
that's what I heard as well.....thanks for the info...
Rifleman is a good choice if no one comes after you, but pistoleer is a good choice is you seem to get picked out in a crowd. Pistoleer gives great resists to knockdown/posture change/blind/dizzy. Yes a pistoleer cannot hit the mind specifically, however my poison hits hard and fast and all I have to do is make one hit at the end to finish the deal.
In addition, Pistoleers get a knockdown which comes in handy to get those pesky melee types off your back while you put some distance between you and them. I also believe that if you are spending all your time with your weapon, you are not doing what a CM is best at andthat is supporting the group's efforts.
CM's should be weakening the opponents and strengthingthe friendlies(ie ranged heals). You will have no mind left for rifle shots if you do this well. I had some heavy swords before droppingand picking up pistol 0044 and doc 0430. I am more efficient at what I do now. I can rez, perform average buffs, knockdown my opponent, hit decently with pistol, have great resists, heal from range, and of course poison and disease the #$%! out of the enemy.
However, I must admit I miss 2 handed swords. If 2 handed swords had a knockdown then maybe......Recently I have looked at the possibility of dropping pistols and doc for some TK. With the Republic blaster and Nym's carbine you dont really need any ranged skills to get that last point of mind left. That is of course if they run from your TK skills. Maybe, I will try this soon.
What ever you choose, I have found that it is much more critical to have a template that is fun for you rather than just efficient. So with all this advice you are getting be sure to weigh the fun factor of what you like. I dropped a prosperous weaponsmithing business for MCM because I wanted to have fun.
Kase
Kaapal wrote:
Rifleman is a good choice if no one comes after you, but pistoleer is a good choice is you seem to get picked out in a crowd. Pistoleer gives great resists to knockdown/posture change/blind/dizzy. Yes a pistoleer cannot hit the mind specifically, however my poison hits hard and fast and all I have to do is make one hit at the end to finish the deal.
In addition, Pistoleers get a knockdown which comes in handy to get those pesky melee types off your back while you put some distance between you and them. I also believe that if you are spending all your time with your weapon, you are not doing what a CM is best at andthat is supporting the group's efforts.
CM's should be weakening the opponents and strengthingthe friendlies(ie ranged heals). You will have no mind left for rifle shots if you do this well. I had some heavy swords before droppingand picking up pistol 0044 and doc 0430. I am more efficient at what I do now. I can rez, perform average buffs, knockdown my opponent, hit decently with pistol, have great resists, heal from range, and of course poison and disease the #$%! out of the enemy.
However, I must admit I miss 2 handed swords. If 2 handed swords had a knockdown then maybe......Recently I have looked at the possibility of dropping pistols and doc for some TK. With the Republic blaster and Nym's carbine you dont really need any ranged skills to get that last point of mind left. That is of course if they run from your TK skills. Maybe, I will try this soon.
What ever you choose, I have found that it is much more critical to have a template that is fun for you rather than just efficient. So with all this advice you are getting be sure to weigh the fun factor of what you like. I dropped a prosperous weaponsmithing business for MCM because I wanted to have fun.
Kase
True that...Can I change my vote to pistoleer?