Combat Medic Archive

Thread: give master cm's more range on healing and dot attacks

myna
Sat Feb 14, 2004 7:21 am
#1

I dont know what the hell everyone is complaining about with combat medics being to uber in pvp yeah poisons and disease go through armor but i cant throw either or these unless im within like 45m or so. by the time i kamikaze my way that far into a fight im usually half dead and can only get one area poison or disease off and hope it sticks on the group. Ive seen other combat medics im told with pre nerfed poisons throw from like 90m and i cant even come anywhere near this range. Almost every other weapon in this game is good from 64m why not up my distance to somewhere closer to that. I have no other fighting skills really my template is master cm/ master doc/ pistols 3/ rifles 3 my first attack is always a poison but since im a wookie with no armor i cant defend myself from any attacks at all. just up the distance on my stuff so that it is a true ranged attack like its supposed to be.
Loonytic
Sat Feb 14, 2004 8:43 am
#2

Do you even know what your doing? I mean please explain why you have both pistols 3 AND rifles 3??
NeoEcks
Sat Feb 14, 2004 10:21 am
#3

the problem others are having is not the same problem you are having. like you i have trouble throwing from more than 45m BUT there are exploiters out there who can throw from 90m


along with the distance issue is the suicide bomber mentality. players will put on their worst clothing, drop ANY valuable items in their house or PA Hall and JUST carry poisons and diseases into battle. no weapon no nothing so they do not have to worry about death decay. then they just run in and toss poisons and diseases untill someone kills them. they clone, and come running back in and start the cycle all over again with no reguard for death or even for having fun in the game. they have one goal and one goal only....POISON and DISEASE as many players as they can. sounds like fun eh?


SO, you get poison + disease = incap + poison / disease = incap + the suicide bomber mentality and you can end up with a powerful killing machine that is entirely unconcerned with being killed and cloning OVER and OVER and OVER.






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Gnuut
Sat Feb 14, 2004 10:47 am
#4




NeoEcks wrote:

the problem others are having is not the same problem you are having. like you i have trouble throwing from more than 45m BUT there are exploiters out there who can throw from 90m



90m throws aren't exploits. Only Master CMs canthrow at96m. Those MCMswho can do that have farmed for months to achieve that range. Or they bought poisons from other CMs who have at a very expensive price. While the range may be far, the damage is lowered. My 96m AE Mind Melt only does 200 dmg a tic...My 76m AE Mind Melt does about 400 dmg a tic....I've lost over half the damage just to gain an extra 20m. Very fair tradeoff imho.





along with the distance issue is the suicide bomber mentality. players will put on their worst clothing, drop ANY valuable items in their house or PA Hall and JUST carry poisons and diseases into battle. no weapon no nothing so they do not have to worry about death decay. then they just run in and toss poisons and diseases untill someone kills them. they clone, and come running back in and start the cycle all over again with no reguard for death or even for having fun in the game. they have one goal and one goal only....POISON and DISEASE as many players as they can. sounds like fun eh?


A smarter CM will live through his attacks...





SO, you get poison + disease = incap + poison / disease = incap + the suicide bomber mentality and you can end up with a powerful killing machine that is entirely unconcerned with being killed and cloning OVER and OVER and OVER.



Once you know the CM is going to do that and who they are you need to have some discipline to not DB them. Try and keep them out of the fightas much as possible. Too many of your teammates are greedy for faction and just DB randomly instead of using their brains. Keep the CM out of the fight by any means necessarry. Use your own CMs to attack them with poison and make sure the healers minds are well diseased, exspecially the CM. If he's got no mind, he's useless...




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

NeoEcks
Sat Feb 14, 2004 2:03 pm
#5

G,


not sure if you have seen any of my other posts, but i agree with you 100%, i was trying to explain what the Nerf criers are going to tell the original poster when they see a thread actually asking for more range.


i am of the school of thought that YES bugs need to be fixed, but rather than nerf every effective class down to the level of the most broken class, i would like to see the broken classes fixed and brought up to the level of the classes that work well (TKA, RIfleman, Swordsman, Fencer, Smuggler, etc.)


i am at work at the moment so i cannot go into great detail, but i totally agree with your position on SMART MCMs vs. Suicide Bombers and most of the rest of your points. i was trying to point out that we get so many cries for nerfs because of the suicide bomber players.


the pre-nerf poisons and diseases (if salvaged) will be considered exploits by those they are used against because the patch was suppost to 'fix' the range and place it at 64m like everyone else. i personally would not use any of the long range if i had any, but that is just my feeling on the issue.


at any rate i have patients to look after. thanks for taking the time to explain your thoughts rather than just flame, it is so much easier to start a post the wrong way and have it get out of hand.


/thank






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Lifylos
Sat Feb 14, 2004 2:30 pm
#6

I do beleive your ranges come from experimentation and the type of raw materials you use....so In other words if I want to throw a disease at 100 m, Im only going to do like 100 damage a tick, but If I want to throw it at 45, Im going to be doing like 600, If Ive got the ebst resources/experimentation I can get. So its a choice. You must choose between power or safety.Choose well...



Also a trick if you use low range diseases/poison...in PvP. Get a doc friend. Have him go to your max range, but be outside of the range of the overts you wish to attack(you must be overt, friend should not be) so if hes 45 m away, and the group of overts is 670 m away, with a 30 m AoE you can hit them like that...this also works with creatures and such, and can be used to attack people inside of buildings....I dont beleive its an exploit, but I reccomend looking it up before ever using this trick.



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
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