Combat Medic Archive
Thread: question about poison and diese?????
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KavorkianKast
Sat Feb 14, 2004 11:04 am
#1
What kinds of raw materials are needed to make great high level poison and diese????
Xytroncore
Sat Feb 14, 2004 11:15 am
#2
class 1 radioactive
tolium reactive gas
eleton reactive gas
class 2 liq petro
titanium aluminum
And something else...I forget :/
Lifylos
Sat Feb 14, 2004 2:25 pm
#4
And alot of money...this stuff aint cheap, and most of its hard to find....Good luck on that...
Xytroncore
Sat Feb 14, 2004 4:00 pm
#5
Rodian-Bob wrote:
yavinian fiberplas
Ah right...that one's the easiest out of all of the resources to find since it's planet specific.
charris456
Sat Feb 14, 2004 5:35 pm
#6
I wish it was all planet specific
...But I usually buy all of mine stuff 
KavorkianKast
Mon Feb 16, 2004 6:52 am
#7
the reason why I ask is because soon after I get my harvesters I will be making the stuff in raw material form and the final product (all form high grade material) and selling it on my vedor. I also am going to go in with a doctor friend on selling the raw materials for doctor buffs. This all will be happening soon like in 2 to 4 weeks I hope. Let me know what you think?
Kavorkian Kast
Flurry server
Mos Kast Mall
Pahdbacca
Mon Feb 16, 2004 7:48 am
#8
The above resources are for the advanced components put into combat meds. On the final builds, poisons require liquid petrochem fuel and fungus of any type/class. Diseases require insect meat and radioactive of any type/class. Both diseases and poisons require non-ferrous metal (usually copper or aluminum) in the final build.
As of last night, there was 2 types of titanium aluminum and 1 type of tolium gas on Flurry. Insect meat on Yavin and Corellia is also pretty good.
use this link to help
SkipDikman
Mon Feb 16, 2004 8:17 am
#9
That link rocks....be sure to check it out
Pahdbacca wrote:
The above resources are for the advanced components put into combat meds. On the final builds, poisons require liquid petrochem fuel and fungus of any type/class. Diseases require insect meat and radioactive of any type/class. Both diseases and poisons require non-ferrous metal (usually copper or aluminum) in the final build.
As of last night, there was 2 types of titanium aluminum and 1 type of tolium gas on Flurry. Insect meat on Yavin and Corellia is also pretty good.
use this link to help
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