Combat Medic Archive
Thread: So now that im novice CM?
if i remember correctly, you can use poison pack As and ranged stim As. i would suggest buy them from a master CM if you can, since you have very little experimentation as novice. keep a stash of regular stim Ds handy, since med xp is the same for medic and CM.
you need 2/x/x/x to use diseases, and most of the CM meds have high med use. level support ASAP, once your med use is higher (45+) you can get a lot more done ![]()
Pappi wrote:
...you should level up CM by getting med xp from healing. once you get to about 45 med use, things are easier.... then go from there
Go Support 4, Distance 4 then Speed 4. Personally I'd get some AE Poison A's (Any stat) and go to a durni lair (or any low HP mob lair will do).Poke the lair till about 10 or more come out at once, holster your weapon, peace and spam the poison.
At CM0002 you will get the xp equivalent to the rated effectiveness of the poison pack plus your effectiveness bonus. At CM0004 you can start using better poison packs, like AE Bs. At CM1004 your damage on the packs will start gaining more of a bonus to damage and distance. At CM4004 your bonus to damage and distance will be maxed until you reach Master. At this point you will fly through the Speed tree in approximately 30 minutes or so.
Now you may ask "But won't mobs die with so much poison being applied to them?" No, thanks to the +1 nerf the Devs have introduced the easiest way to Power Level a CM.
Another question you may have is "Will I still gain xp for applying a poison pack to a mob with only 1 HP?" Yes, you will gain full XP but it just won't do the damage. Spam the pack like mad. I recommend you buy or make some poison packs made with Rancor biles to maximize the charges. A good pack made with Rancor Bile can have upwards of 90-190 charges on them.
The Crafting XP....
Setup 6 Food and chem crafting tools from left to right in the top bar using a separate panel. Have 18k Lok wheat and 18k Tat Fiber in your main inventory. Once you go through this macro you will notice the message "Crafting Station has ended". Don't worry about it this macro is automatically skipping the practice box after you load the resources but you still get the XP.Also I would recomend if you plan on hotkeying this Macro to put it in the Shift F12 button of the panel.
You can use this macro while you are running from point A to point B, during some downtime and even crafting stations or droids will not affect this macro as it skips the experimentation and practice screens.
/ui action toolbarSlot00;
/selectDraftSchematic 0;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/ui action toolbarSlot01;
/selectDraftSchematic 0;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/ui action toolbarSlot02;
/selectDraftSchematic 0;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/ui action toolbarSlot03;
/selectDraftSchematic 0;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/ui action toolbarSlot04;
/selectDraftSchematic 0;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/ui action toolbarSlot05;
/selectDraftSchematic 0;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice
I'll tinker with it but basically this macro isn't autofeeding the resources into the schematic and thus it breaks down.