Combat Medic Archive

Thread: PvP preference: Range or Eff?

Giskos
Fri May 21, 2004 11:25 am
#1

What's your choice?
Gnuut
Fri May 21, 2004 9:47 pm
#2

Range baby. 340 eff, 32m poison doesn't come close to matching a 300 eff, 40m poison in the hands of a Master.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

SecretFire
Fri May 21, 2004 9:52 pm
#3

mostly eff, a lil range doesn't hurt



vBlissv

presently not playing swg actively

Happymob
Fri May 21, 2004 11:16 pm
#4

Um, both...


For anything I throw a lot of in PvP, I'll keep a long range and a high-power version (of cours the high power still works out to a base range of 64m or so). There are occasionally needs for both.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


KamaKuro
Sat May 22, 2004 12:22 am
#5

I like to get the range to at least 30 or so before putting everything else into effectiveness..


Range can be a HUGE factor in fighting, especially the melees..





Kama-Kuro.:ION:. - CM - BH - Blue Robot - Redrobot Enthusiast
7 Jetpacks - 1 Mando Helmet Crafted
CU2 - How Fast Can You Click?
Obata
Sat May 22, 2004 12:23 am
#6

Effectiveness, for the most part. I still get over 32 range even maxing out the effectiveness first. By that I mean a range rating of 32 (64 meters at master). Test Center already has line of sight changes on it that make it impossible to attack anyone you can't actually see (no more shooting through or throwing over hills). These changes probably will make long range poisons less useful, unless you are in a large flat area.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Dalraich
Sat May 22, 2004 12:53 am
#7

Normally on my Advanced Dispersal Mechanisms i pour most of my points into purely range and not the aoe aspect. This allows me to hit 42-43 base range on my poisons/diseases, which at master makes poisons fly 84 meters. With this i can easily hit the 48 meter cap on range and still get some points into effectiveness if i want to. I mainly make 96 meter poisons just to piss people off or to cull npcs off of bases to avoid turrets at-sts etc.

Message Edited by Dalraich on 05-21-2004 12:53 PM




Col Azael N MCM/CarbN
There is no decay, there is no XP loss.
There is no permadeath, there is only pwnage.
There is no risk, there is no reward.
There is no point, there is no GCW.--Col Graudin

Brainplay
Sat May 22, 2004 4:39 am
#8






Gnuut wrote:
Range baby. 340 eff, 32m poison doesn't come close to matching a 300 eff, 40m poison in the hands of a Master.






Thats assuming you got some DAMN good resources to make your subcomponents.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Gnuut
Sat May 22, 2004 4:55 am
#9





Brainplay wrote: Thats assuming you got some DAMN good resources to make your subcomponents.




The same could be said if you had limited resources to increase Effectiveness or Potency. Range is still a killer though.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Brainplay
Sun May 23, 2004 6:14 am
#10






Gnuut wrote:





Brainplay wrote: Thats assuming you got some DAMN good resources to make your subcomponents.





The same could be said if you had limited resources to increase Effectiveness or Potency. Range is still a killer though.









Like I said, only if you got some DAMN good subcomponents. My 313 eff. C's only have a 30 range on them and my stuff is pretty good. That 80+ stuff I've beaten off with brandy alone and is usually weak as hell. Psych factor is still a big issue since I get nervous when the skull and crossbones pops up on my tag..just as bad as dizzy.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

CMMaster
Sun May 23, 2004 8:39 am
#11

All with 10 points


My high Powered have a base of 40m, so that is 80m, without experimenting at all into range. I use long range ones as well that go 96, usually areas and still tick for over 330.







Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Gnuut
Mon May 24, 2004 7:06 pm
#12






Brainplay wrote:


Like I said, only if you got some DAMN good subcomponents. My 313 eff. C's only have a 30 range on them and my stuff is pretty good. That 80+ stuff I've beaten off with brandy alone and is usually weak as hell. Psych factor is still a big issue since I get nervous when the skull and crossbones pops up on my tag..just as bad as dizzy.




I personally destroyed a raid with a 200 tic 96m AE Mind poison. You want to talk about Psych factor? There it is...Onlything worse than seeing the skull 'n crssbones come on your status bar is when it pops when your totally out of range of the CM. My Cs are 300 eff with a base range of 40m. The 26 pt diff in eff won't make a diff to me if I hit you with mine first. All of my stuff has high range because the ADMs I make are experimented for charges first and area second. The funny thing is I've seen plenty of CMs make stuff that is 36 charge 32m base and I know they used an ADM that was experimented for area not charges. Make your ADM deadly and the meds you make with that ADM will be deadlier.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

TerasXiris
Tue May 25, 2004 3:53 am
#13

i use 366 eff and 36 range so a 72m range with a good effect thats nice for me, dont forget when a cm throw's poison and ur running, u actually stop for 5 secs or so, wich incase ur enemy is melee they come closer to you
so 366 eff abd 36 range is perfect in my opinion
also has 126% potency

Message Edited by TerasXiris on 05-25-2004 12:54 PM



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