Combat Medic Archive
Thread: remove cure poison item cert?
just an idea
The term mitigation leads me to believe the spice will reduce that amount of damage said poison is doing at the moment. Who wants to bet that it will be at least 75%. Dont even want to guess what the downer will be.
Totally disagree with the novice medic thing. The lowest I could even agree with would be low level curing at master medic. Why should they have a cure when they cant even heal a bleed? StimB's already make novice medic more powerful in ability terms than any other novice class. Wouldn't it be nice to be able to cure tons of battle fatigue and major mind wounds in 30sec at novice entertainer? As it stands the only reason to work up past novice medic now is because you want to use stimC's (yeah right) or you're going for Doctor or CM.
Well made cureA packs can knock off 3/4 of the potential damage from any type of poison. Why not give Combat medics a minor area cure? We aren't asking for resucitate (should have been ours anyway), or cure states (should have been ours), or even fire blankets (how about a area water ballon?).