Combat Medic Archive

Thread: PvP Builds

BrianDarkwalker
Fri Jun 27, 2003 3:26 am
#1

Has anybody designed a template for a Combat Medic that will be poweful in PvP? If so I would really like to see it, I think the profession is very interesting and could be alot of fun. There are enough skill points to master combat medic and pistoleer/carbineer/rifleman so I think we will eventually see some combat medics that can really wreak havoc in PvP.


Master Medic = 77
Master Combat Medic = 63
Pistol/Carbine/Rifle Mastery +Ranged Weapon Support Mastery = 43
Master Pistoleer/Carbineer/Rifleman = 63
Total = 246




-Brian Darkwalker
-BH/CH/Carbineer
Midnight_Cowboy
Fri Jun 27, 2003 9:38 am
#2

That is the same template that I am going with. I looked at a lot of other things, but it seems that the requirements for combat medic really don't leave you with a ton of options. The only other thing that I would would be to go master combat medic/master doctor. You can still max out one of the marksman weapons, which I found to be decent at holding your own in PvE, but I doubt it would be nearly good enough if you PvP solo.
MrSloth
Fri Jun 27, 2003 9:52 am
#3

Just a word of warning. If the resource market never takes off not having artisan could end up killing you.


I never did PvP solo but I went the master combat medic/master doctor route in beta and I PvP often enough near the end. I would just go with a group for a raid and make sure to keep my boys on their feet. Before the fight I would buff them up, during the fight I would heal them, and if someone went down I'd go rez them.





Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Cruseydr
Fri Jun 27, 2003 10:58 am
#4

I may do a similar progression, but I willl probably not master pistoleer and instead leave myself novice artesian and surveying I



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Tannym
Tue Jul 01, 2003 10:27 am
#5

One thing I found, because of the strength of the highest level of weapon specials...it doesn't help you much to just get Novice Pistoleer. By the timemost people had spent all their points and maxed out on a single weapon, they had a huge advantage over me. When we were all Novice Pistoleers I was sneaky and could heal myself, making me hard to kill. When they got stoppingshot and I still only had bodyshot II, I started to realize just how much that healing/specials queue sucks. Most PvP fights are one or two-shot luck of the draw at higher levels (wish they'd fix this). My idea was that I would heal myself in between specials and slowly take them down, but I just couldn't keep up using Stim-Cs. And forget going up against riflemen unless I could get in close and ruin their accuracy with that evil mindshot. Honestly since poisons suck so much and ranged healing yourself is uhhh - counterproductive, I would have felt better off solo PvPing as a Doctor Pistoleer because I could have buffed myself and had bigger Stim heals. For group PvP though, CM is awesome. Ranged heals are a tactical dream since a lot of fights take place in cities and you can use the terrain/walls to your advantage.I wasn't using many specials when I was full-on healing since I needed the mind and had my team targeted, but I got a nice high-speed pistol so even my non-special damage contributed to the fight because of my +pistol skill boosts. Anyways my advice to you all is to try and get as far as you can with one weapon because that is your maximum advantage in PvP, that all-powerful special at the top of the list. If I am reading your template correctly it looks good.



- Kaleyn, Imperial Master Doctor / Novice Combat Medic
CeranRuul
Fri Jul 04, 2003 12:15 am
#6

Yea I'm kinda in the same boat cause I alternate all 3 guns according to distance from target. I haven't been playing long enough to know what gun is better, heck I haven't even deciphered which specials are best and which are not needed (that happens I've noticed). Is there an underlying beta secret on weapon preference or superiority ordoes it just boil down topreference. I feel safer ofcourse way off with the rifle and also like the ides of being a sniper/medic but....have to continually chase down group members to heal them. On top of that I would sincerely hate to lose my surveying and have to rely on the market. But I suppose these will end up being the age old Combat Medic dilemmas huh?



_________________________________________________________
They will soon realize their very existence is just an excercise of futility.
Zerbean
Sat Jul 05, 2003 1:02 pm
#7

I suggest every person that picks up medic and wants to PVP take rifle... for one reason...



When you use your medic skills.. it drains your mind pool... when you use your rifle skills... it drains your mind pool...



That way you can keep your mind buff'd... and lower your other stats... makes it so you dont have to focus to much on the other attributes and you'll be able to more wisely spend your stats... just my 2 cents



btw... i'll be going master Rifle/Combat Medic



I'll have no need for surveying cause i'll have harvestors running, and have many friends within our future PA that will find me spots to place my harvestors

xenomorph0
Tue Jul 08, 2003 1:22 pm
#8

omgBrianDarkwalkeryou sooooooooo need to learn how to count!


ok 1st off unless the strategy guide is waaay off, you have no clue as to what you are talking about. you need to master the FULL marksman and medic tree before you can become a CM. So you'll have very few points to play with.


marksman tree - 71


medic tree - 71


combat medic tree 64


thats 206


Now for eachof the weapon elite trees (pistoleer,rifle spec, carbineer) it costs 63 to fully master each one.


so 206 + 63 = 269 so how did you get 246 with mastering all up to CM with all weapon elite trees?





Life is but a dream you wake up from when u die!
Taallyn
Tue Jul 08, 2003 1:32 pm
#9

Look at the in-game skill trees. Combat Medics only need Ranged SupportIVfrom the Marksman tree. They do not need to get Master Marksman. MMORPG strategy guides are almost always wrong about a great many things. So much so, I have stopped even looking at them sitting on store shelves.
Elenora
Tue Jul 08, 2003 1:59 pm
#10

I was looking at the builder and came up with this template for my CM/Doc


Master CM


Pistol Specialist


Novice Doctor (Treatment IV and Crafting IV)


Novice Artisan (Survey IV)


4skill pts left over


Assuming that the revive pack is 35 med use as some1 posted, then I will be able to use the packs to rez people and still be maxed on CM.


I kept the Survey cuz after experiencing the resource shift and seeing how harvesters now need to run at 100% to work, relying on harvesters is looking less and less attractive. Besides AFKsurveying nets much more resources than harvesters just that u cant to various types at once.


Drawback is that wound speed doesnt improve and thus you dont get access to cure poison and disease.


This all depends on if what the medicine use requirement on the revive packs is. If Novice doctor med use is viable, then I'm going with this spec...otherwise i might have to surrender out of survey which would suck....



Any comments?




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
haho
Sun May 23, 2004 9:41 am
#11

Hehehe the CM/RM here was on the ball eh? He forgot to mention that he could target everyone elses mind and waste them



Infinity - Haho [Black] Imperial PVP Guild Black Forums, feel free to visit


Wonder if space-ships can fire poison or have crazy ass DOTs? If they can Im gonna burn SOE down... lol

Brainplay
Tue May 25, 2004 6:38 am
#12






haho wrote:
Hehehe the CM/RM here was on the ball eh? He forgot to mention that he could target everyone elses mind and waste them





Yeah, too bad you cant pick up master swordsman and do the same from a melee standpoint. Haho, I feel your hate for CM's through my monitor. Think good thoughts about us, we keep you alive in the corvette


As a MCM/RM I dont even have the points to pick up novice doctor for the state cures. As far a dabbling goes the pvp'er who dont go rifleman they only go up lvl4 on the distance and use trees of CM then tack on a master fencer. Some will also go master melee (usually TK for the powerboost) and max out the use tree of CM foregoing any distance modifiers. They just throw it after or just before a KD/posturedown/dizzy.


Use your imagination but right now the best combo involving CM is rifleman. Both can attack an unhealable pooland stacking themamounts to excellent dps. Riflemen can deathblow from range which makes it easier than wading through others before some noob DB's your kill and get some decent defenses. They also have area dizzy and stun attacks that do considerable damage by themselves. In PvE they have the potential to solo ancient krayts due to their "conceal shot" which prevents npc's to know where the damage is coming from. Be prepared to spend an hour doing this though as the attack isn't that powerful, has a tendency to hit the action pool as often as the health,and whittling down 360k HAM is tough.


Carbineer seems to be the new FOTM as more and more people are choosing it. They have several knockdown specials including a built in dizzy on one type (I still wake up screaming when I get the dream of the TK jump kicking my head..except that I'm laying on the ground) The downside is that the HAM costs are very high and that the KD can be countered by chef foods. Their main target pool is action which can be easily healed by a stimB.


Pistoleer is rarely seen anymore in master status. They recieve excellent defenses which are sought after by template stackers. However, their potential dps is poor to average at most. They get a KD and advanced version which is basically a point blank pistol whip and doesn't incur any state on the victim. The advanced version is STILL bugged to this day. Their main target pool is health which can be easily healed by a stimB. Pistoleers are nice for PvE as most of their specials concentrate on one pool as opposed to the varying attacks that the other elites use. Melee defense1 (the pistol whipping KD) has been tested and shown to able to KD ancient krayts. I wouldn't try it though as it tends to fail too often on womp rats. *bonus cookie- there is a picture circulating of a possible new pistol available to pistoleers. It has a cowboy'ish look to it and makes you think of extremely big slugs popping out of it when you see it in action. sony's favorites get a super sweet looking knuckler though






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

haho
Tue May 25, 2004 11:17 am
#13

Believe it or not I dont hate CMs, the fact is they can bypass buffs and armour (which is good cos buffs and armour are overpowered imo) and target the only damage type that isnt presently healable . Oh and they have outstanding range and rarely miss.


Its these facts that make CM the ONLY choice if you wanna PVP.


And that my friend is where the problem lies.


As the hologrind ends and more and more established players look for PVP/GCW for thelong term gamethey realise the only viable option is to get a CM template (usually with RM).


So what will happen will be that the great GCW will end up as Combat Medic Wars as more and more people migrate to this template.


This to me is not very star warsy. Id rather see a whole different bunch of professions fighting in PVP/GCW.


Yes, this will hopefully get sorted out in the combat balance (cant wait to see what they are doing with it), and we will have to wait until then.I personally still hope that with the rebalance CMs still provide a role, although personally Id like to see it as the Uber healing role rather than the damage one.


Interesting times ahead indeed. Hopefully when the rebalance hits there wont be an Uber PVP template (though I know thats going to be difficult for them to do, but hey, thats what they get paid for right?), and just to finish off my points I will be VERY interested in how many people stay CM if they even up combat between the professions.




Infinity - Haho [Black] Imperial PVP Guild Black Forums, feel free to visit


Wonder if space-ships can fire poison or have crazy ass DOTs? If they can Im gonna burn SOE down... lol

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