Combat Medic Archive

Thread: Considered Good Stats for Components

areonic
Thu May 27, 2004 1:18 am
#1

OK, I have been Cm for the longest now, I even make my own, and in pvp, my area poisons tick for 628. What I trying to ask is what does everyone consider decent stats on the components, such as


ADV Dispersal Mechanism

ADV Resilence Compound

ADV Infection Amplifier



____________________________________________________________________________________________________________
::Areonic:: .:.Alaria..:. ::Areonik::
.:New Shop Outside of Theed -6086, 2909:.
.:Grief'N Those We Despise :.
____________________________________________________________________________________________________________

PsionicHawk
Thu May 27, 2004 2:40 am
#2

This REALLY varies on the server. Some servers have gotten considerably better spawns then others. I'd talk to some CMs on your local sever if I were you.


or prehaps a CM from Kettlemoor that visits this board can answer you.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

areonic
Thu May 27, 2004 3:26 am
#3

Oh no, Maybe you misunderstood me, I just want general stats, just to compare, no exact amount



____________________________________________________________________________________________________________
::Areonic:: .:.Alaria..:. ::Areonik::
.:New Shop Outside of Theed -6086, 2909:.
.:Grief'N Those We Despise :.
____________________________________________________________________________________________________________

csretailnoob
Thu May 27, 2004 5:22 am
#4


Server: Starsider


AIA: 57power


ADM: 26/21/11


ARC: 67/99



Those are the "best" stats I can come up with, havent seen or herd of any better, least on starsider... I perfer using my 55/100 ARC's just because the 67/99'sare overkill(pot starts at 120+++) and cost too much to make.



As far as non-loot meds go, this is what Im capped at...


Mind Disease single C:


charges: 48


pot: 114


effect: 115


range: 42m




Mind poison single C:


charges: 46/48


pot: 109/112


effect: 338/346


range: 41/42m


(dependig on which of the two types of liquid fule I use, I am down to about 400units of the good stuff... too bad its also the best class 4 to ever spawn and has been out of shift for 140 days+)


EDIT: Oh ya, btw... I have 12points, tehe

Message Edited by csretailnoob on 05-27-2004 05:23 AM



Sig removed by admin, due to harassment.
areonic
Thu May 27, 2004 5:37 am
#5

Yea I got 12 points too, thank you for your post, helped alot



____________________________________________________________________________________________________________
::Areonic:: .:.Alaria..:. ::Areonik::
.:New Shop Outside of Theed -6086, 2909:.
.:Grief'N Those We Despise :.
____________________________________________________________________________________________________________

jfang
Thu May 27, 2004 7:31 am
#6




How did you manage to turn a 57 effective IA into a 338 effectiveness poison? Do you know off hand what the stats of you radioactives, insect meat, fungi, and petrochemicals are?


I ask because my components seem comparable or a hair better than yours are (I think 60 IA, 21/20/16 DM, 75/60RC, but am not sure), most of my resources are in the high 800's low 900's, but my effectivenesses are around 110 for the disease, and 320 for the poison. And I also have a +2 experimentation, but my effectivenessexperimentationbranch caps. I wonder if it might be related to your DM being range/charges customized, where as mine are split with that and area of effect (so I don't need to carry two sets of DM's, one for individual and one for area).


And I'm sorry about the "good fuel" being class 4's. That hasto be gut wrenching to use...
ogwane
Thu May 27, 2004 8:28 am
#7






areonic wrote:

OK, I have been Cm for the longest now, I even make my own, and in pvp, my area poisons tick for 628. What I trying to ask is what does everyone consider decent stats on the components, such as


ADV Dispersal Mechanism

ADV Resilence Compound

ADV Infection Amplifier




Hey man its me......My area poison ticks for 724.......how much does your single poison tick for?




Ogwane
"The Ganker"
Combat Medic
Bounty Hunter
"I'll give you something Ajax won't wash off."
Zurck
Thu May 27, 2004 10:48 am
#8






jfang wrote:




How did you manage to turn a 57 effective IA into a 338 effectiveness poison? Do you know off hand what the stats of you radioactives, insect meat, fungi, and petrochemicals are?


I ask because my components seem comparable or a hair better than yours are (I think 60 IA, 21/20/16 DM, 75/60RC, but am not sure), most of my resources are in the high 800's low 900's, but my effectivenesses are around 110 for the disease, and 320 for the poison. And I also have a +2 experimentation, but my effectivenessexperimentationbranch caps. I wonder if it might be related to your DM being range/charges customized, where as mine are split with that and area of effect (so I don't need to carry two sets of DM's, one for individual and one for area).


And I'm sorry about the "good fuel" being class 4's. That hasto be gut wrenching to use...





jfang,


What Eleton and Titanium are you using to get 60on your IA's? Best I have gotten so far is 55. I doonly have the 10 points though.





Sall M'on
AoD
Black Sands, Tatooine
jfang
Thu May 27, 2004 11:31 am
#9


I don't have the resources right in front of me, but I think they were approximately 820 OQ 120 DR aluminum, and 760 OQ 300 DR eleton gas.


You have gotten me paranoid though. I might be misremembering my subcomponent stats... I think I'll check later tonight (and apologize if I mis-remembered them).


Note that the 12 experimentation points are not needed for this subcomponent though. As I recall, I reached the component cap after 7 experiment points.
jfang
Thu May 27, 2004 3:12 pm
#10

I just checked my advanced injection amplifiers again. They are actually 52 strength. Oops. Sorry for the mistake.

I wonder where I got the number 60 from...

(I also hope this isn't a double post. My last post glitched while posting.)
Bamboozle
Thu May 27, 2004 8:09 pm
#11

My best stuff:


IA: 63 power(made on crafting day I think 60 is the cap now, but I'm not sure)

DM: 24 charges, 20 range, 12 area

RC: 71 potency, 91 duration



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

csretailnoob
Fri May 28, 2004 1:20 am
#12



Combat meds have a "max potential" based on the components and resources used... When you guys use those overkill resil-comps you are taking up a percentage of that.. Get what Im saying? For example just after assembly when you look at the exprmntation window you will seeyour "base % of effect" for three different areas, ease of use, effectivness and charges, there is a numarical value for each percentage in the upper left of that samewindow. Those three values combined with the resources you used determins to what extent you can raise/change any one, or all three of the stats. Lost yet?Here isan example when I use my 55/100resilcomps in a "Mind single C"I start out with a pot of just about 110, a cm use lvl of 60 and can get those packs upto 686 total effect at master level. Now on the otherhand when I use the 67/99resil's I start with a 120+++pot, and a cmu lvl of 58. So why do I perfer the "weaker" resil's? Its because, eventhough Im using the exact same stuff inmy meds, I cant get my effect as high using the 67/99's as I do when I usemy 55/100's.combatmeds is a balancing act, pure and simple


I dont wanna spend 2hours typing resource stats so im just gonna type some names and/or soem of the qualities and that should be enough for you to cross ref. using SWGCraft.com, just use the find resources option on the left hand side of the page and filter the class type and set the "server option" for starsider. All these stats are off the top of my head/quick copiedso plz excuse me if Im a little off, but I shouldnt be.



Eurobase: Pollysteel copper
OQ982
CD969
UT747


Tawo: Fungi
OQ966
PE958
DR400+



Insect meat: Spawned on Endor not to long ago
OQ983
PE993
DR435



Aipremi: class4 liquid pet.
OQ878
PE977
DR11


Omnisomthinglong: class2 liquid pet.(used in my components and the actual poison itself, this is the second best spawn to date for liq.pet. on SS)
OQ989
PE581
DR170+


Libi: Titanium Alum.
OQ967
DR48
UT398


Obisier: Class1 Radio(the one and only spawn to date)
OQ393
PE583
DR470


Eleton: Sosteesomethingweird
OQ854
DR190


Tolium: Cade(makes my 55/100 comps)
OQ429
DR792


Tolium: Second type that makes my 67/99 comps(totally forget name and its not listed on swgcraft)
OQ970+
DR(low)


Yavin Fiberplas: Abaif
OQ933
DR854
UT199



EDIT: Im dyslexic and dysgraphic so I cant spell or type to save my life but at least its better then before... If you missed the way this looked before, your lucky..


EDIT#2: The radio I use in my disease is 900+oq 880+pe with a very low DR... I cant find it listed on swgcraft and I remember the name but it exists..


Message Edited by csretailnoob on 05-28-2004 01:32 AM

Message Edited by csretailnoob on 05-28-2004 01:38 AM



Sig removed by admin, due to harassment.
ogwane
Fri May 28, 2004 6:31 am
#13






areonic wrote:

OK, I have been Cm for the longest now, I even make my own, and in pvp, my area poisons tick for 628. What I trying to ask is what does everyone consider decent stats on the components, such as


ADV Dispersal Mechanism

ADV Resilence Compound

ADV Infection Amplifier






thats funny, how long now....hmmmm let me think a whole 2 weeks



Ogwane
"The Ganker"
Combat Medic
Bounty Hunter
"I'll give you something Ajax won't wash off."
Page 1 of 2
Previous Next