Combat Medic Archive
Thread: [My Idea]: Anesthesia Pistols, Rifles, Blow Guns, and Packs.
- Anesthesia packets that when hit the target there screen blursto a magnitude depending on the power of the ammo.
- When they hit the target will be slowed down, maybe use a "-" terrain neg, as a way to make that happen. If it is really power packet then you should see them pass out and fall down. Death Blow away!
Also there should be some weapons that shoot these.
- 0-0-0-1 : Cert forsingle Anesthesia packets.
- 0-0-0-2 : Cert for Anesthesia Blow Gun & Darts.
- 0-0-0-3 : Cert forarea Anesthesia packets.
- 0-0-0-4 : Cert for Anesthesia Pistol.
- Master Combat Medic - Cert for Anesthesia Rifle.
Message Edited by Malovec on 06-01-2004 08:46 AM
Interesting ideas. However, it is currently an accepted paradigm that carbineers are supposed to be the crowd control fighters. That is not to say that this means that only they can be effective against crowds, but be careful that we don't step too much on their toes.
What you are describing for the strength reduction already exists, albeit in a broken form, in diseases. Rather than add a new functionality, it would make more sense for them to fix the existing one.
While your idea for something to put the target to sleep for a short period of time in interesting, in my opinion it is far too powerful. Currently, state effects include "almost no defense for a minute", "hard to stand/position change for a minute", "half damage for a minute", and "lower accuracy for a minute". If you were to add a "can't do *anything* for a minute because you are asleep", it seems that that is a lot stronger than the existing states...
Well just a few points to address:
- Carbines. - If these were to be added, i think they should be automatically should in a distinct area.
- Poisons and Disease - These weapons were not to use those attacks. Only anesthesia.
Other than that though thanks for the replies. I think this would be pretty cool to see.