Combat Medic Archive

Thread: Combat Doctor A suggestion for a third (hybrid) medical profession

MurfThrelklya
Fri Jun 17, 2005 11:18 am
#1


I have an idea to solve some of the problems of CM's and Docs. CM's lack some of the basic skills that one would expect from someone with those skills, namely the drag incapped command and wound healing. Doc has been gutted to the point that it is nearly useless. Some have suggested merging the two, but I suggest making a third hybrid profession. It would go something like this:


First order the skill trees as below:


1. Disease/poison ranged attacks


2. Disease/poison area attacks


3. Combat actions (paralyze, drag, etc)


4. Ranged Healing


5. Area Healing


6. Wound Healing


7. Poison/Disease/Fire cures


8. Buffs


If you take 1-4 you are a Combat Medic. If you take 3-6 you are a Combat Doctor. If you take 5-8 you are a Doctor.


Master any of the three and you get Rez and the ability to place a hospital. Master Combat Medic and you get ranged disease/poison with an area effect. Master Combat Doc and you get ranged heals with an area effect. Master Doc and you get something from their issues list, not sure what (maybe something new like placing a camplike field hospital?).


Also, give each prof a class specific weapon. Possibly Carbine for CM, Pistol for CD, Rifle for Doc?


Of course each line would take appropriate medic lines.


--


This would answer some CM concerns, allow for greater customization, and help the docs return to some form of usefullness.




Murf Threlk'lya
Clan Alya - Starsider
LeviticusD
Fri Jun 17, 2005 11:28 am
#2


Yea right. Anybody want to give me the odds that SOE will change the entire infrastructure of their professions tree to accomadate the needs of CM wanting to drag a player, and doc's having a campsite?


Anyone?


Message Edited by LeviticusD on 06-17-2005 12:29 PM




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Vossarian
Fri Jun 17, 2005 11:33 am
#3

A lot of this is accomplished by being at least a NoviceCombat Medic/Novice Dr.


I think...



Vossarian Heiki
Master Droid Engineer
Talon


GPatton Heiki
Novice Pistoleer
Talon
tuffness55
Fri Jun 17, 2005 11:40 am
#4

just master them both

LeviticusD
Fri Jun 17, 2005 1:02 pm
#5


Sorry, didn't mean to put you out like that. You are right though, it does require people to go out on the limb and start new ideas. It might not be doable, but it could start a new line of thinking that can lead to some real fixes.


Didn't mean to be so pessimitic to your post...I'm just bouncing back and forth between this and armorsmith and the mood from the AS community is carriying over. (The last two patches have effectively shut us down, unless you like default colors and NO faction armor).


No hard feeling mate!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Jack-Aubrey
Fri Jun 17, 2005 1:15 pm
#6

Sorry, but I think the two seperate proffessions of Doctor and Combat medic are fine as they are. Having one person who can do both the jobs of a CM and a Doc might be a little overpowered as well. I also think that a group is supposed to have a little diversity in it, with each person playing a differen't role. Right now combat medics are healers/de-buffers, and docs are the healers/buffers. This is not meant to be a flame, I just don't see a reason to add a profession whose job is already accomplished by two other professions.



-----------------------------------------------------------------------------------------
Stilgar - Imperial Ace - Pilot of Sha-Hulud Mk I
Mike'Stearns - Freelance Ace - Pilot of Shadowmere

Like the wind.... sshhshhhwhooooshwhwhhshhhhh
Mustelafuro
Fri Jun 17, 2005 1:22 pm
#7

Just be a MD/MCM....although I do want my areas back.
MurfThrelklya
Fri Jun 17, 2005 1:32 pm
#8


No worries.


If nothing else, thanks for the /bumps.


And I feel for the AS's. I was a weaponsmith for 20 months, until one week after the curb, and I also gather resources for an AS friend of mine so I have a feel for the economic situation you are facing. Pile on the bugs from 17 and 18 and I could see why you would be frustrated.




Murf Threlk'lya
Clan Alya - Starsider
MurfThrelklya
Sat Jun 18, 2005 12:24 am
#9

You know, I almost agreed with you. But then I hit the DevTracker and found that they are rearranging the entertainer related profs to add crafting, changing healing xp rates and dropping BF altogether. Now I'm not so sure. Maybe something like my idea could actually make it.



Murf Threlk'lya
Clan Alya - Starsider
LeviticusD
Sat Jun 18, 2005 12:34 am
#10

They are changing the healing line to a prop line...still only four lines. The choice from eight lines is what's never going to happen.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
MurfThrelklya
Sat Jun 18, 2005 12:55 am
#11

Fine, you win, it is not a perfect analogy. It isn't meant to be. All it shows isthat changeis possible.


You can try to think of creative solutions and improvements, or sit back and swallow.



"Reasonable people adapt themselves to the world. Unreasonable people attempt to adapt the world to themselves. All progress, therefore, depends on unreasonable people." - George Bernard Shaw





Murf Threlk'lya
Clan Alya - Starsider
Actairr
Sat Jun 18, 2005 10:32 am
#12

There are only so many medical skills, if they create ANOTHER healer prof that would just thin doc/cm out even more than they are. To become a combat doctor take cm and doc and there you go. If you really want to drag people then spend the extra 14 sp it takes to get that, plus your heals will be better then.
Page 1 of 1
Previous Next