Combat Medic Archive

Thread: combat medic crafting exp

eaglehawke
Thu Aug 07, 2003 8:58 am
#1

Crafting exp requirements just dont make sense compared to other requirements in CM. More credit should be given for objects produced or more credit given to factory produced items. I finished all CM and over half of Doctor trees in experience and still only half way thru last level of CM crafting. Not even gonna bother with Doctor crafting, I'll get some at a slow pace. I have a factory now but its use is limited because it gives so little exp. I could have all CM and Doctor done expcept for crafting and still be on last level of CM crafting. I make all my own items and have sold over 100 A and B packs on bazarr and i have several backpacks in my house full of finished stimpacks of all kinds. I use a mostly C, D, ranged C and ranged D pactks along with my wound packs. Only thing i buy is rez packs because ill never get that far in crafting.
Agent001
Thu Aug 07, 2003 9:04 am
#2

hmm, seems just the opposite for me, I seem to be way ahead on the crafting than the other branches.
Elenora
Thu Aug 07, 2003 9:07 am
#3

I wouldnt say that crafting was too slow...


i would say med xp is too fast...


the fact is that u can either think of it as med xp going to fast or crafting xp coming to slow. But there is a genuine disconnect between med xp and crafting xp that needs to be addressed..


i would more be inclined to say raise med xp requirements over lowering crafting one. Honestly, I do agree that we are one of the easier classes to master given all the opportunities we have to gain med xp. Besides making Master CM harder would allow us justify some of the improvements that we are asking for in the class.


But either way, the crafting and med xp has to be brought back into line




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
wynlyndd
Thu Aug 07, 2003 9:41 am
#4

This is one of the few times I agree with Elanora I'd say that medical XP is too fast.



Then again, looking at the speed at which some of the 'gun and run' classes progress, maybe it is indeed that crafting is too slow.



I personally think the first is true.




Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
eaglehawke
Thu Aug 07, 2003 10:25 am
#5

Actually i would go along with slowing other branches, the problem i have is the disconnect between the two. I really like hunting tuskins and big mobs with my buddies and feel like i should be crafting instead if branches were more equal i wouldnt have that problem.Usually im the onlycombat medic in a group of 20 so i do lots of healing. Well guess ill go make another backpack full of meds and continue the grind.
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