Combat Medic Archive

Thread: Built my first Ranged Stim-A kinda disappointed

ShufIrathe
Wed Aug 06, 2003 9:42 am
#1

Ok,


So I put together my first ranged stim-A. Pretty much the same requirements as a Stim-C with some metal thrown in. I didn't do any experimenting on it. It turned out with a base effectiveness of 96. This seems pretty low to me. I've not had the chance to use it yet, how effective are the ranged stims in damage healing? How far can you experiment a ranged Stim-A?

Elenora
Wed Aug 06, 2003 9:49 am
#2

lol did u notice that u only had 2 experiment points?


we have to start over crafting wise



so while u have 5 points for ur stim C, u only have 2 as of yet for ranged A...


as you get higher, u will notice ranged A-B heals for more than stim A and B


ranged C = stim C


ranged D seems to be slightly less than stim D


and i would imagine E to also be slightly less than stim E...


remember u will be 2 points of experimentation for every level of crafting so ur packs will get better faster...


also remember htat u are starting a qhole new set of skills....none of ur medic bonuses will hold over so if u drop so crappy stims at the being dont worry too much





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
DorikWobble
Wed Aug 06, 2003 9:50 am
#3

Basically ranged stim a's suck. They are the first ranged stim you can make. The awesome thing about them is you can heal at range! Wait until you get ranged stim b and c which wont take all that long to get. They work very well. Also I suggest having some normal stim d's ready for when you need to do some serious healing.
HoTron-rex
Wed Aug 06, 2003 10:36 am
#4

yeah, ranged Bs become useful and I just got Cs which rock. I can keep parties going almoast indefinitely with ranged Cs from my stable position at the edge of the battle



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Emacs
Wed Aug 06, 2003 7:08 pm
#5

Ranged A's don't totally suck. At the very minimum they do get people up from being incapacitated.
Gallion
Wed Aug 06, 2003 11:46 pm
#6

entertainers love it when I toss Ranged stim As. sure it doesn't heal that much, but its a great light show. Area Effect stims even more so although throwing those is like playing a healing lotery.


Zlartibarfast you're a winner! you've just been healed the last 50 action points from the burst run into town. congratulations!
FlixFlix
Thu Aug 07, 2003 12:38 am
#7

Ya I not make crappy stims bs with 250 base heal and about 25-30 uses. The stims cs and ds are a lot better. I just use the bs for the little heals and then through out the others when needed.



___________________________________________
Flix of Bria
WHCovenant
Fri Aug 08, 2003 8:33 am
#8

Cool there's a Zlartibartfast? Maybe he can build Coruscant, Endor, Dagobah, and Kashyyyk for us.



_____________________________________
Prospero Quinn------------Flurry Combat Medic
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