Combat Medic Archive
Thread: good things about CM's? if any?
I've been trying to find the good things about my combat medic, but so far the only thing great about it, is the ranged stim, i finaly got a factory so i can make ranged stim C+ and they are pretty good.
But thats it! poison/disease/ae-stims arent usefull, its just a waste of resources imo. im 5 boxes from master, but now im thinking ofsurrendering the skill because poison/disease turned out way to useless for me.
The basic poisonA does around 4x68 dmg in a stat total, ive made mind stims because they cant be healed, but a totalt of 4x68 dmg in the mind bar is not nearly enough to dmg the most poorly mind specced players. The range itself is useless too, you have to be very close to yourtargetfor it too work.
Failure rate is another big issue, out of the 7 stims that i produced in the area poison packA, only1 didnt get resistedin the testduel, and only did the 4x68 dmg.
They might get alot better in the later stages, but the range makes it almost impossible in pvp. And being a combat medic requires ranged support specialist, thats alot of carbine/pistol/rifle xp, which means the targets you are fighting in pveshould have way more HAMpoints than 4x68...
The disease packs sound pretty usefull, they give your target wounds in a chosen stat, but how usefull is that? in pve its just a waste of time, theres no point in giving your target a low ammount of wounds in stat.
In pvp it could be usefull, but sofar the range and ammount of dmg inflicted is just too low.
AE-stims, ive only tested the A version, but I havent really figured it out, lets say we have6 person,4 injured A-Dand2 unhurtE-F, i can use it on the unhurt E-F, as it requires dmg to set the stim off, i throw it on A, whos should be healed, and healing everyone close to him in the process, but instead i get the msg C was healed. and being the only one healed..so atm, its not an AE heal, but a random single target heal.
Ranged stims is great, disease/poison/AE was just a complete waste of time, the only thing i got to aim for now is the Terrain Negotiation in the master tier, but really 4 tiers for just 1 heal and a small TN bonus?
no wonder the servers are crawling with doctors, who can heal dmg and wounds better than any CM,got a revive kit, and can enhance peoples stats 300+ not to mention the medical crafting skill is the same as inthe medic line, so they get better and better at making components like biological effect controllers, which CM's don't.
this is just my view on the CM, I would like to hear yours.
lol the one good thing about CMs? no one screws out nerf then like CH, BH pistoleers and smugglers... lol
Wish AOE would be fixed though.
I can poision biz nach in 1-2 tries most of the time, **edit** gorgs have some kind of anti-poision coat on them, 5 resists in a row!!! Makes it hard to test damage.
poison is streaky...some times ill go 5-6 without a resist then hit a patch of 5-6 resists...
its just annoying....unreliable...