Combat Medic Archive
Thread: What? You though combat in combat medic meant something?
"...medic should pick up some weapon skills if they want to survive a firefight." Q-3PO
honestly if we are all about heals drop the combat xp requirement and give us revive then
right now the sacrifice we make in skills to go CM and Doc is definately not worth the points if we dont get combat skills...
so if we are all about healing, then make us stem of medic and spend our 14 points on weapons skills...
yeah, that was a bone-head post by Q. I don't think he meant it the way it sounded. Maybe he meant just a basic medic, A noobie with just some medic skills really wouldn't have much chance in a fight.
At least I hope that's what he really meant.
"Patching up wounded is not all that the Combat Medic can do however; the discipline also requires a high level of ranged weapons skills. Extensive training up through the Specialist levels in pistols, carbines, rifles and ranged weapon supoprt has taught the Combat Medic a few special moves and abilities when it comes to a firefight."
So there, devs said it, guide said it, game said it via requirements - how many proves do you need that combat in medics comes from ranged weapons and poisons ?
The guide is also based on the beta template for Cm which required full mastery of the marksman class not just ranged heals...
so I would be very careful taking any of the guide at face value. If CM had to master the marksman tree that would make them as hard to make as BHs and thus we would be complaining even more about how underpowered we are...