Combat Medic Archive
Thread: Ranged Stimpack Schematics
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Mtik
Tue Aug 12, 2003 7:13 am
#1
Hey all.
I can't find any information on what I need to craft ranged stimpacks (I should make CM in the next couple of nights).
I'd like to get a head start on the components needed for A's and B's.
Is there anything wierd? For example, a specific resource (instead of 'Organic'), new subcomponents (do they use the same old bio-effect controllers)?
There seems to be a void in the information on the 'net. swgcraft.com is great, but no CM stuff.
Thanks for the info.
-Khalida, Corbanits
I can't find any information on what I need to craft ranged stimpacks (I should make CM in the next couple of nights).
I'd like to get a head start on the components needed for A's and B's.
Is there anything wierd? For example, a specific resource (instead of 'Organic'), new subcomponents (do they use the same old bio-effect controllers)?
There seems to be a void in the information on the 'net. swgcraft.com is great, but no CM stuff.
Thanks for the info.
-Khalida, Corbanits
Agent001
Tue Aug 12, 2003 8:09 am
#2
Just going from memory, I think theranged components are:
RangeA
- BEC
- CDM
- LS
- Organic
- Inorganic
- Metal
RangeB
- BEC
- CDM
- LS
- Organic
- Inorganic
- Non-Ferrous Metal (Copper/Aluminum)
RangeC
- BEC
- CDM
- 2 x LS from Factory crate
- Organic
- Fiberplast
- Aluminum
LudwinJ-M
Tue Aug 12, 2003 8:12 am
#3
ranged stim a's take 8 units of metal, 10 units of organic/inorganic, ranged stim b's take8 units of non ferrous metal (i.e. aluminum) and 12 units of organic/inorganic, stim c's take8 units of aluminum and 14 units of organic and 14 units of fiberplast
Mtik
Tue Aug 12, 2003 9:21 am
#4
Great, thanks for the info!
I'll have to fire up the factory tonight to start churning out components.
-Khalida, Corbantis
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