Combat Medic Archive

Thread: Requirements for stims, area and ranged

Coole
Mon Aug 11, 2003 7:37 am
#1

Today i was messing around and made my first area aand ranged c stims.


Area A's stims require 47 medical not combat medical what the hell is that. Thats way to high even if cm skill and why arenon cm'sallowed to use it.


Ranged C's stims require 48 cm skill? Another what the hell. Range b's are 25 ish why is C's so high? If I am advanced in all my skills I should be able to use this. No?


If these are known issues let me know. Sorry for bringing up a dead horse if these are already addressed.




Sogekii Hei - Rifleman/Combat Medic
Kinue - Master Armorcrafter
vapor311
Mon Aug 11, 2003 8:35 am
#2

Area stims are bugged anyways. Typically in the tree line you'll notice that it requires one more level of support than what you can craft. IE, expert CM support to use stuff you can make in Advanced crafting. Stupid, I know, but I don't see it as one of the prime fixes for the profession at the moment.
Elenora
Mon Aug 11, 2003 8:50 am
#3

the fact that stims usually require one level higher med use than crafting is startingto make me wonder if SOE didnt design crafting to lag behind med xp out of design and not poor planning lol



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Coole
Tue Aug 12, 2003 8:21 am
#4

Combat Medic
  • Reworked the way area healing and area damage over time medicines function. They should be much more reliable now and they shouldn't use a charge for each target affected.
  • Fixed a problem with area stimpacks requiring Medicine Use. They should require Combat Medicine Use. This fix only affects newly crafted stimpacks, so old ones will still require Medicine Use.
  • Fixed a problem where the Combat Medic's effectiveness skill mod was not properly increasing the power of medicines that do damage over time..

  • Straight from the in testing board..... Guess one problem being addressed. Hopefully they won't make it the same skill use,




    Sogekii Hei - Rifleman/Combat Medic
    Kinue - Master Armorcrafter
    KatteZen
    Tue Aug 12, 2003 8:36 am
    #5

    imo i believe soe planned crafting to go in line with things as the combat xp requirements in other trees


    Makes sense, seems to go about as fast..

    HoTron-rex
    Tue Aug 12, 2003 9:03 am
    #6

    wait till you try to get teir 3 crafting or teir 4. you'll be crying your eyes out since you picked a combat profession but you have to grind like an artisan.



    ------------------------------------------
    High Chancellor- KGB SWG
    Hotron - Master Riflewoman, Master Pikeman
    Nereus - Master Doctor, Master Politician
    Ysaanne - Secretist Extraordinaire
    Coole
    Tue Aug 12, 2003 10:06 am
    #7

    I really don't mind the grind, I also have a Armor crafter on a second account I just think its silly to be able to make it but not use it.



    Sogekii Hei - Rifleman/Combat Medic
    Kinue - Master Armorcrafter
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