Combat Medic Archive
Thread: Requirements for stims, area and ranged
Today i was messing around and made my first area aand ranged c stims.
Area A's stims require 47 medical not combat medical what the hell is that. Thats way to high even if cm skill and why arenon cm'sallowed to use it.
Ranged C's stims require 48 cm skill? Another what the hell. Range b's are 25 ish why is C's so high? If I am advanced in all my skills I should be able to use this. No?
If these are known issues let me know. Sorry for bringing up a dead horse if these are already addressed.
Straight from the in testing board..... Guess one problem being addressed. Hopefully they won't make it the same skill use,
imo i believe soe planned crafting to go in line with things as the combat xp requirements in other trees
Makes sense, seems to go about as fast..