Combat Medic Archive
Thread: Hmmm Mind damage a new posibility?
This won't work. It will seriously nerf riflemen who are sacrificing DPS and knockdown for the ability to hit the Mind pool. Devs have said that the ability to hit mind offsets the rifleman range/melee/DPS penalties.
Kurushya
Wookiee Rifleman/Combat Medic/Power Broker
-i can incapp my mind pool faster than you can-
thats an interesting idea...
would u be able to stat migrate to make it larger or smaller?
racial bonuses and stuff too?
Currently:
Health bar is used for some classes and is primary damaged,
Action bar is used by combat classes for their action,
Mind bar is used by medics for their action
Your proposal:
Health bar is used for some classes and is primary damaged
Action bar is used by combat classes for their action
Mind bar is used by noone
NewBar is used by medics for their action
There is no point for rifleman (or anyone) to damage it as compared to action/health because medics can heal it same way as Health or Action but Health and Action are used up additionally by actions.
This would in NO way nerf riflemen......they still have some of the most damaging attacks in the game Technically it would be nerfing medics but making life easier for everyone else. And in theory it would make a lot of sense especially if "mana" regen were at a fixed rate.
You propose to make medics's special ability pool not be damaged AND allow medics to heal pool that rifleman can damage most effectvely AND mind pool is not used for anything - so rifleman has to do more damage then in current system.
Two nerfs for rifleman and a boost for medics.
Weeee rifle is already getting it in the rear .... no more nerfs pls
My suggestion was perhaps not make the mind pool incap.. but just have a neg mind pool increase ham costs by 50% .. and take 25% more damage or some such.. this would balance not being able to heal mind.
While making action/health poisons viable.. at this point.. there is no reason anyone should ever use anything but mind poison.