Combat Medic Archive

Thread: Mind Healing/Damage Solution!

Phrakture
Fri Aug 22, 2003 1:12 am
#1

I just had an idea - sounds goofy, but would work.


Add something like a Psychiatrist Class in parallel with Doc/CM (requires master medic). Allow this class AND ONLY THIS CLASS to heal mind on the field. I would also give them mind enhance packs, however I would not give them mind wound packs, as this is left for entertainers. It sounds a bit too specific in this basic writeup, but I'm not one to sit around and do an entire system analysis for something like this, that's SOE's job.


To summarize:


Psychiarist (or similar) Class:


/healmind [Normal Stims at first, Ranged Stims closer to Master]


/enhancemind [Pool/Regen/Burn stats, Slow Moving, max out at perhaps 1000]



Anyone else like this idea, or some variation thereof?




Dr. Phrakture, D.D.S. Combat Medic, Surgeon, Carbineer - Starsider
Faithlilly
Fri Aug 22, 2003 1:18 am
#2

That is an interesting idea! I like the fact that you brought up the not eing able to heal mind wounds but just the pool. I think alot of ppl would go for this. It is on the spacific side but after a while i think it would blend nicely. very neat idea!



~=~ Faithlilly ~=~

Faithlilly
Fri Aug 22, 2003 1:23 am
#3

Another thing I wanted to add is that it would bring another nice spacific class out into the field for groups. Have it off the master medic tree also like CM and doc are now. This would def be a class that would be called on alot!



~=~ Faithlilly ~=~

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