Combat Medic Archive

Thread: Starting as a Medic or Marksman?

darkjedi66
Sat Aug 16, 2003 8:50 pm
#1

After seeing how awesome Combat Medics are I decided I want to start one myself. What do you guys recommend starting as? What is more important in your eyes,holding your own in combat or being able to take hits and healup fast using your medic skills? I mainly building this character for PvP and I want to get off on the right foot stat wise. I know I can migrate but it's really a pain.


My main is a MasterArchitect so I am pretty much clueless to the Medic/Combat process and gameplay.


Thanks alot for any advice you have!










=== O'I Na'Dah ===




PeanutButterCoffee
Sat Aug 16, 2003 9:02 pm
#2

I started as an artisan. I spend my starting credits to train marksman and medic.


A LOT of medic is based around artisan, unfortunately. If you're starting your medic to get away from the farming and grinding of architect, well, you picked the wrong class.


I maxed out my Mind/Focus/Willpower stats, and used the rest of my points to even out my Health and Action pools. You know you can change stats in the tutorial instantly right?




Evai
Novice Pikeman
Master Doctor
ORA
+Never Knows Best+
darkjedi66
Sun Aug 17, 2003 8:15 am
#3

Yea, I figured there would be some griding involved


I just was curious as starting this character as a PvP'er what do you guys see as the most vital part of having a PvP combat medic? As the name of the class implies, it's a mixture of both, with certain stats being essential to the combat part and medic part.



What do you suggest I move points to for medic? As well as for marksman.



BTW I had forgotten you could migrate stats in tutorial, I haven't created a character in a long time



Thanks for your response!








=== O'I Na'Dah ===




Hydrotricithline
Sun Aug 17, 2003 10:31 am
#4

I started as a marksman .. went 1/2 way thru carbineer then picked up CM.. and would highly suggest it to anyone else.. as well.. CM's are money pits .. pretty much end of story there.. tis hard to sell poison and disease packs for money.. and you still require a fair bit of credits for upkeep on the house.. factory(s) and harvesters you'll be needing.



My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
PeanutButterCoffee
Sun Aug 17, 2003 11:53 am
#5

I'm sorry to tell you this, but the most vital thing about a PvP combat medic is getting to master.


Most CMs agree that poisons are worthless until you get to Cs. You need master CM support to use single target Cs, and master CM to use area Cs.


I suggest being a Zabrak, with maxed mind/focus/willpower, with the rest of the points evened between health and action. The medic stats are far more important than the marksman stats... you can always stim yourself, and eventually you'll get area stims anyway (which'll heal yourself while you heal your target).




Evai
Novice Pikeman
Master Doctor
ORA
+Never Knows Best+
Happymob
Sun Aug 17, 2003 9:25 pm
#6

There is no reason to actually start as a marksman - you get the CDEF pistol regardless of profession. Start as a Medic and immediately train yourself in Artisan (for survey and sample) and Marksman. When you have the cash, train yourself in all of the novice skills (you can always surrender brawler later).


Starting as a medic gives you some starting equipment (Stims and maybe a crafting tool?) which Marksman doesn't get. You might have to buy a generic crafting tool off of the bazaar.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


MycroftTHan
Sun Aug 17, 2003 11:37 pm
#7

Peanut, have you tested A and B versions made by a Master? i suppose the issue is not in the A and B versions but in the crafting ,)

Quinalla
Mon Aug 18, 2003 9:54 am
#8

I would start as artisan unless you are going to buy resources so you can have survey tools from the start. Otherwise start as medic because you get the generic crafting tool. You do know you can migrate your stats right after you create your new character and they instantly migrate, right? I don't like how they set up any of the initialstats, so I always migrate either while in the tutorial if you run it or before you go to your starting planet.



--Quinalla Hran, Combat Medic, Lowca
MooDie22
Thu Aug 21, 2003 11:55 pm
#9

I disagree. I started off as a marksman in hope of becoming a rifleman/commando. I grew tired of waiting for commando to be fixed so I dropped it and took up CM. I found I had an easy time getting though medic as I could make good credits with my Sniper skills to buy supplies.


I say go Marksman




--MooDie
--Bothan on Flurry
Scilin_Zelphis
Fri Aug 22, 2003 7:27 am
#10

id suggest starting as an artisan so you have 2 survey tools start surveying for crafting resources and build/buy yourself a fooc/chem crafting tool then buy both medic and marksmen when working on medic xp your best source is in a group where your continually using stims on people and their pets this also gives you combat xp as well now for healing people your grouped wiht during combat


now once you hit combat medic the fun really begins you have a short range stims that dont heal for much and a very slow reuse timer your better off using non ranged stims untill you hit master IMHO


once you hit master you may want to take the doc crafting line otherwise your stuck with a whopping 5 experimentation on all of your subcomponents and maybe wound treatment 4 for res

Kamileon
Fri Aug 22, 2003 12:40 pm
#11

"A LOT of medic is based around artisan, unfortunately. If you're starting your medic to get away from the farming and grinding of architect, well, you picked the wrong class."

This is precisely what I did.
I HATED Architect for the resource requirements and monotony and grinding.

However, actually being a medic is just worth it enough for me to be suffering through the crafting part.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

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