Combat Medic Archive
Thread: To have LOS, or not to have LOS--Beta testers, did this come up during Beta?
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Hlicalanthe
Fri Aug 22, 2003 8:16 am
#1
The amount of debate regarding this is extensive, and lack of Dev comment on the issue isn't helpful. Whether non-LOS is nerfed or remains the same should have a major impact on any other proposed changes to the profession, so it would be helpful to know what's going to happen with it.
I wasn't a beta tester... Assuming, as now, LOS wasn't required then, could those of you that played CMs in beta discuss whether this topic was ever addressed in any way?
I'm especially interested in knowing whether this was reported to the Devs as a possible bug but they responded that this was working as intended (like the fp delivery mission issue that they didn't consider an exploit during beta, but ended up later nerfing because it was indeed unbalancing).
I wasn't a beta tester... Assuming, as now, LOS wasn't required then, could those of you that played CMs in beta discuss whether this topic was ever addressed in any way?
I'm especially interested in knowing whether this was reported to the Devs as a possible bug but they responded that this was working as intended (like the fp delivery mission issue that they didn't consider an exploit during beta, but ended up later nerfing because it was indeed unbalancing).
MycroftTHan
Fri Aug 22, 2003 1:59 pm
#3
poison were not bugged as much as they were useless )
getting 9/10 resists while getting one-shot from novice carbineer/pistolee/riflemen and not having even half of the components available for advanced stuff makes it impossible to test more than the basics
there were only 2 Master CM that i know of (Slothy and me, i think a few others hit Master too during the last week though) and we were rather busy to find out what it does at all and how much.. kije i said, if you get 1shot, a 200 damage DoT isn't that much of a deal ,)
PeanutButterCoffee
Fri Aug 22, 2003 2:14 pm
#4
I find that very interesting, because I was making 500 damage single-target poisons before the last 'big' patch changing how poisons were crafted.
Maybe you guys didn't have decent resource shiftsin beta?
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