Combat Medic Archive
Thread: My idea on how to solve the healing mind in battle issue
- letting squad leaders heal it
- letting entertainers heal it in the field
- letting medics heal it, but take mind wounds
- letting someone heal it but slowly, so they have to stand next to the healee for a substantial amount of time (and need covered, etc)
- adding a new camp type that only heals mind pool
I'm sure there's even more ideas floating around.
-Raph Koster,
The way it should be done is that Medics should be given a new item - Painkillers. Painkillers would naturally help someones mind as the pain of the injuries would be numbed and the person could continue fighting - thus healing the mind pool. The problem is that Painkillers would only be a temporary solution, after a set amount of time the damage to the mind pool would return, the Painkillers would also not cure mind wounds - these things would keep the Entertainers in demand.
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Right now, 3 professions, (Medic, Doctor, and CM) can cure H/A
Lets make Mind the same.
Squad-Leaders get a 3-bar Heal Over Time.
Entertainers get a long-lasting Mind-Bar Heal Over Time.
CM/Doc/Medic get a mind-stim.
Honestly, Mind-damage needs to be addressed. It's been a week now since I've seen an incapacitation due to H/A.
In PVP Mind-damage is the only damage being done anymore.
The combat-system in this game needs such an overhaul at this point, I'm not even sure the designers are willing to make the kinds of changes necessary anymore.
The next couple of months will decide for me if this game is going to be worthy of the title "Star-Wars", or if it's going to be another kitschy, unfinished, broken game that jumps the shark within the first 3 months.
implement #3 and the CMs will take a ton more slack for using mind diseases...
nerf city on the horizon...
I say justlet master dancers/musicians buff the mind pool like a doctor can buff Health and Action and all related physical substats. As it stands the buffs they are received from watching these two professions are a joke. I suggest maybe a boost of 1000 to mind pool/willpower/focus and have it last 2 hours perhaps. This helps everyone by 1. allowing melee classes to oh my god, actually be able to TANK to some degree by being able to take more abuse to their mind pools. and 2. it gives some worth to the entertainer professions and on top of that it gives master dancers and musicians a way to make steady money as I'm sure these buffs will be in high demand. Just don't do something stupid like allow the effect of the buff to be given out by simply wandering into the cantina and watching whoever. The way it should be done is the entertainer in question has to invite you to their team as you watch them for the real buffs to happen. Make this available at ONLY master level, so novice dancers or entertainers won't simply do these buffs for the "exp" This is a major reason why most quickly drop the entertainment professions when they hit master. it's difficult to make money and quite frustrating when you're legitimately working your heart out and people can simply wander in and watch the AFK macroing performers for free. Reason I say just allow mind "buffs" is cause a full fledged mind heal by any profession will eventually lead to untold abuse of the system. Allowing the mind pool to be buffed I believe is a decent alternative. it'll wear off requiring you to see master performers and actually maybe nudging folks to PAY these nice people, and it'll give a reason to be a master performer cause right now as it stands, aside from rp reasons there is absolutely no point in being a master dancer for me..the flourishes for some reason actually decreased as I climbed up this tree and after about an hour into master and I got my giggles from the exotic line it was simply Meh....
Push for entertainer mind buffing...leave mind pool heals out as they will only cause trouble