Combat Medic Archive
Thread: items for combat medic's
i havent seen very many healing items for combat medics/ doctors i was thinking that you could adda medical pouch/ bag that they would wear or carry and it would (depending on quality of pouch) a certain number of items these items in the pouch would be considered equiped and the bonuses of the items in side pouch would automaticaly be added to the skill being used and those bonuses would very depending on quality of the items
some ideas of items
of corse quaility wouldvery pluses)
hyper spray :would add 10% better healing and +5 to range heal
triquarter: +15 range medical use
medical instraments: +20% healing
im sure if you tought about it you could come up with more items that could be put in the pouchesi was pictureing the puches kinda like the medics pouch that was use by the US in WW2 that would be worn like a bandaleer and the bag would be kinda like a doctors bag
Only problem with enhancements currently is that they flat out don't do ANYTHING, and it's easy to prove.
While I cas climbing up the doctor trees to be able to use enhances last weekend, I was at 70 medicine use at some point and had enhance-D packs with 78 req.
I put on a coat with +13 in it, so my skill now showed as +70/+83, and tried to use the enhance.
What I got was a message box popping up and saying "You do not have the required medicine use skill to use this item [70/78]" (text isn't exact, but that's what it was saying, and was showing the 70/78 bit as-is).