Combat Medic Archive
Thread: Poison/Disease damage rate?
I went to swgmedics.com and it seems to be little more than a bunch of forums. So I will post my question here:
Would someone please itemize the damagerange/time period of the various Disease/Poisons? ie..
Poison A - 5 -10 minutes - 6-12 damage/tick
Poison B - -
Poison C - -
Poison D - -
DiseaseA - 11 - 15 minutes - 23 - 35 wounds/tick
Disease B - -
Disease C - -
Due to all the variables involved in crafting diseases/poisons, it is nearly impossible to give an accurate listing.
With differences in the stats of resources used in components, the end results of the components, and also the resources used in the final product, the stats of the final product can be drastically different from individual, server, etc. That's not even adding in using advanced components.
I agree it would be nice if it was easy to figure out a DPS for poisons/diseases in general, but it just isn't practical or useful enough to be worth it.
Sorry. ![]()
I know everyone is going to have different results but I would like to compair notes and see how I am doing on TC ( It's lonely there ).
So far my best results have been
C Area poisons were about 250 per tick, lasting for about 5min
C Single target poisons were around 325 per tick lasting about 5 min
C Area disease ( yeah right )
C disease singles not too sure, we were PLing a band with focus diseases that seemed to cause around 175 wounds per tick. The disease lasted for more than 5 min and the target could not get more than 400 wounds ( limited stats for testing ) but a 5 member band could not keep up with the damage
My best are
Area Poison C -320-340 per tick, lasts about20 minutes
Single Poison C - 350-400 per tick, last about 20 minutes also.
I havent made disease yet but im sure it will be awesome considering the fact that I myself am Awesome.
i just spent my last eleton to get subs for another 100 units, so unless there is some new one popping up, those are not for sale.
i can make you some decent stuff with resources that are more readily available though. send an ingame mail to Marwin
A question: adv. resilience compound can be builded?
when i try to start crafting that component the crafting tool doesn't load the blueprint...maybe it is a bug.
**edit**, i can't find Liquid Petro fuel 2 and Titanium alluminium...someone of u knows where it can be finded on bloodfin?
Thanks for the info and sorry for my bad english. ![]()
yes, it's part of the list of crafting bugs.
on the resources you might want to check on your server board
Potency is resist rate
Effectiveness is damage
In general I like to get my singles potency around 85 and areas to 90. I PvP and I want them to stick.