Combat Medic Archive

Thread: Question about CM experimentation

stit
Sun Feb 27, 2005 8:37 am
#1

Hello everyone


I have recently started making my own meds and was wonder how some people are getting 100+ charges on their poison packs. Now that venom has started spawning for the first time since I started crafting I want to get the most of my venom but when I craft them I only get 47 or so charges. I have crafted my Adv Dis Mech experimenting for more charges but am getting a max of 27 charges which makes a pack with 46 charges. It seems that when creating the final product you can only increase charges 1 per exp. point so I dont see how they are getting these packs over 100.


Also wondering about experimenting with 1 point at a time or more than 1. Is there a benefit or bonus to experimenting with more than 1 point at a time? It seems that more risk would create more benefit. Thanks in advanced.


Skidge - Flurry
Pahdbacca
Sun Feb 27, 2005 9:10 am
#2






stit wrote:

Hello everyone


I have recently started making my own meds and was wonder how some people are getting 100+ charges on their poison packs.


Rancor bile...It's a loot drop from some rancors and replaces the disp mech. It has a small omount of power (usually under 10) and many, many charges. However, it also has no range rating so your range on the stims you make with it will be much lower.


Now that venom has started spawning for the first time since I started crafting I want to get the most of my venom but when I craft them I only get 47 or so charges. I have crafted my Adv Dis Mech experimenting for more charges but am getting a max of 27 charges which makes a pack with 46 charges. It seems that when creating the final product you can only increase charges 1 per exp. point so I dont see how they are getting these packs over 100.


Also wondering about experimenting with 1 point at a time or more than 1. Is there a benefit or bonus to experimenting with more than 1 point at a time? It seems that more risk would create more benefit. Thanks in advanced.


I usually use 3 or 4 points at a time.


Skidge - Flurry









-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
VTmoon
Mon Feb 28, 2005 5:53 am
#3

would be nice if we had a crafting guide for the new guys.




Mono Noke
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Mild-Breeze-Trooper
Mon Feb 28, 2005 7:14 am
#4


Also wondering about experimenting with 1 point at a time or more than 1. Is there a benefit or bonus to experimenting with more than 1 point at a time? It seems that more risk would create more benefit. Thanks in advanced.





If I have understood it right the benefit of experimenting with more than one point at a time is that you gamble against that you will recieve a Amazing Success. Because then you will recive the AS on each of the points that you "bet".

It's like roulette, you can bet 100$ on one number and win 3500$ if you get it. Or you can bet 20$ on 5 diffrent numbers and get 700$ payoff. (the analogy isn't exactly correct I know... Because in roulette only one number pays off, perhaps it's more like playing five times, but I still like the image)

Message Edited by Mild-Breeze-Trooper on 02-28-2005 03:15 PM

Message Edited by Mild-Breeze-Trooper on 02-28-2005 03:16 PM



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Brainplay
Mon Feb 28, 2005 8:38 am
#5


The more points you use the harder the complexity it becomes when experimenting. At master that should be 0 but in fact your assembly skill IS in fact impacted by the complexity but only by a very small margin. So the more points you use to experiment the less chance you will get to receive an "amazing success" and the greater chance of only a "good" or "failure". The stats of the resources will of course also impact the "success" or "fail" ratio as well. In most cases, crafters tend to agree that 3 points at a time is a relatively safe number to use at Master levels.


When your experiment each point you are granted a % bonus. That includes the .00000000%. Those extra numbers are lost after each time you experiment and dont compound with the next experiment.


Example #1: 1 point used. Result= 15.445686%. You receive= +15% x 3 experiment points later = +45%


Example #2: 3 points used Result= 15.445686% x 3 = 46.337058. You receive= +46%


Of course an extra bonus is receiving an "amazing success" in which case you get an even bigger bonus and when received using 3 points all 3 are stacked instead of just one.


Hope this helps





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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