Combat Medic Archive
Thread: Mind disease b4 focus/will dis bad?
Onisamu wrote:
Is the correct method to disease focus and willpower before the mind disease? This is all assuming you survive long enuf to finish the HAM poisoning first =P Any thoughts or other PVP observations?
No. Diseasing the MIND stat pool first takes priority. Yes focus must be over 1500 or they will eventually begin to "eat" their own mind pool using specials. However, your main purpose in PvP is to kill a persons MIND stat bar. It would be more beneficial to start eating away at that making every bit of MIND damage more and more critical. This is especially true against scum...err Jedi who's lightsabers have 0 HAM cost and can only heal but not cure or have a difficult time curing (a popular template).
Taking out the focus might be worthwhile against alien species who have a hard time getting over the 1500 cap but many have discovered how sucky it is to play anything but human for PvP. Of course getting all three would be good too.
Final thought: If you survive long enough to deliver your entire poison package and nothing bounces...why bother with disease specifics? They are going to die and you only need to put a single disease to get the incap.
Brainplay wrote:
Onisamu wrote:Is the correct method to disease focus and willpower before the mind disease? This is all assuming you survive long enuf to finish the HAM poisoning first =P Any thoughts or other PVP observations?No. Diseasing the MIND stat pool first takes priority. Yes focus must be over 1500 or they will eventually begin to "eat" their own mind pool using specials. However, your main purpose in PvP is to kill a persons MIND stat bar. It would be more beneficial to start eating away at that making every bit of MIND damage more and more critical. This is especially true against scum...err Jedi who's lightsabers have 0 HAM cost and can only heal but not cure or have a difficult time curing (a popular template).
Taking out the focus might be worthwhile against alien species who have a hard time getting over the 1500 cap but many have discovered how sucky it is to play anything but human for PvP. Of course getting all three would be good too.
Final thought: If you survive long enough to deliver your entire poison package and nothing bounces...why bother with disease specifics? They are going to die and you only need to put a single disease to get the incap.
hey brain i thought disease didn't incap anymore? but i might be wrong
anyone have any clue on that?
blue-phoenix wrote:
Brainplay wrote:
Onisamu wrote:Is the correct method to disease focus and willpower before the mind disease? This is all assuming you survive long enuf to finish the HAM poisoning first =P Any thoughts or other PVP observations?No. Diseasing the MIND stat pool first takes priority. Yes focus must be over 1500 or they will eventually begin to "eat" their own mind pool using specials. However, your main purpose in PvP is to kill a persons MIND stat bar. It would be more beneficial to start eating away at that making every bit of MIND damage more and more critical. This is especially true against scum...err Jedi who's lightsabers have 0 HAM cost and can only heal but not cure or have a difficult time curing (a popular template).
Taking out the focus might be worthwhile against alien species who have a hard time getting over the 1500 cap but many have discovered how sucky it is to play anything but human for PvP. Of course getting all three would be good too.
Final thought: If you survive long enough to deliver your entire poison package and nothing bounces...why bother with disease specifics? They are going to die and you only need to put a single disease to get the incap.
hey brain i thought disease didn't incap anymore? but i might be wrong
anyone have any clue on that?
Disease ticking into damaged ham causes in incap. So disease, in combination with poison of the same stat will 3x incap someone, unless they cap the wound of that particular stat before they die.
Onisamu wrote:
Had a guildie/guinnea pig stand there and let me test my new WMD on him. Maybe it was a fluke but if I diseased his mind first it would not do any damage to his focus and willpower whenI diseased those.
eapers wrote:
blue-phoenix wrote:
Brainplay wrote:
Onisamu wrote:
Is the correct method to disease focus and willpower before the mind disease? This is all assuming you survive long enuf to finish the HAM poisoning first =P Any thoughts or other PVP observations?
No. Diseasing the MIND stat pool first takes priority. Yes focus must be over 1500 or they will eventually begin to "eat" their own mind pool using specials. However, your main purpose in PvP is to kill a persons MIND stat bar. It would be more beneficial to start eating away at that making every bit of MIND damage more and more critical. This is especially true against scum...err Jedi who's lightsabers have 0 HAM cost and can only heal but not cure or have a difficult time curing (a popular template).
Taking out the focus might be worthwhile against alien species who have a hard time getting over the 1500 cap but many have discovered how sucky it is to play anything but human for PvP. Of course getting all three would be good too.
Final thought: If you survive long enough to deliver your entire poison package and nothing bounces...why bother with disease specifics? They are going to die and you only need to put a single disease to get the incap.
hey brain i thought disease didn't incap anymore? but i might be wrong
anyone have any clue on that?
Disease ticking into damaged ham causes in incap. So disease, in combination with poison of the same stat will 3x incap someone, unless they cap the wound of that particular stat before they die.
huh?.....now I'm confused.....
I thought that all 9 stats (HAM and secondaries) capped their wounds at (Current amount - 1)...is this not the case.....could you walk me through that with an example?
LordofDosha wrote:
eapers wrote:
Disease ticking into damaged ham causes in incap. So disease, in combination with poison of the same stat will 3x incap someone, unless they cap the wound of that particular stat before they die.huh?.....now I'm confused.....
I thought that all 9 stats (HAM and secondaries) capped their wounds at (Current amount - 1)...is this not the case.....could you walk me through that with an example?
That's correct, but that's wounds, not damage. Basically, from what I understand, the poison and disease will incap you because one will bring you down to 1 damage at the same time the other takes more away, taking the person down into negative damage and therefore incaping them.
Message Edited by Arcanon on 03-03-2005 10:44 PM