Combat Medic Archive
Thread: Post-CURB C'Net: MASTER DOC INOCULATING! PLEASE BANKTIP 10k TO GET IN LINE!
As a MCM, I know that Combat Medic needs to get nerfed. The two-stacking DoTs, debuffs, on top of the damage an elite master profession deals is too much. I propose we start making good solutions now, lest the Devs go overboard with the inevitable nerf.
I propose:
1. Giving our DoTs the possibility of missing every tick. Like, base it on our target's melee defense, or some other defense.
2. Changing the fire DoT to a bleed DoT that does less damage -- like the BH torso shot DoT.
Any other suggestions?
first off you can get innoculated
second there is now food that will instant cure being poisoned, as well as enhancing resistances and tick mitigation
the actual ticks are much much smaller --the only reason why cm's are doing well in one on one duel type pvp is due to the large healing capabilities compared to your average combat template. in groups however i think you will find that the cm is as balanced as the other classes are
OhBuggah wrote:
With the overwhelming power of the post-CURB Combat Medic, I can see the doctors with Inoculation Lines replacing the Buff Lines of old. They removed the defacto buff requirement and replaced it with a new inoculation requirement. Players shouldn't have to waste time inoculating before PvP just as they shouldn't have to waste time getting buffed.
As a MCM, I know that Combat Medic needs to get nerfed. The two-stacking DoTs, debuffs, on top of the damage an elite master profession deals is too much. I propose we start making good solutions now, lest the Devs go overboard with the inevitable nerf.
I propose:
1. Giving our DoTs the possibility of missing every tick. Like, base it on our target's melee defense, or some other defense.
2. Changing the fire DoT to a bleed DoT that does less damage -- like the BH torso shot DoT.
Any other suggestions?
I disagree with the need for CM to be nerfed. We are actually underpowered which is a result of the doctor profession not being fixed properly. PvE is incredibly borked as well since states, action regen, and speed doesn't apply to npc's.
What needs to be fixed is the effectiveness of the innoculations. We had a mass exodus of people from CM when innoculations went into the game since no one likes to miss. The same will happen when innoculations go into full effect. This only works on poison but is enough. With the dtoss being only a single target DoT then they will only need to worry about curing 1 person at a time. Also found out that even with a Dtoss enhancer the basic version of extinguish fire was able to 1 shot cure all but 50 points of damage.
Second thing would be to increase the reuse time on doctors cures to match the reuse timer on CM abilities. Doctors should be evenly match on DoT application vs. DoT removal.
Action regen debuff and rate of fire debuff are the only debuffs worth the effort out of all of the others. The action debuff is only so because current action regen is a joke already. Paralyze is great as a last resort thanks to the fact that all debuffs have such a short application range. Stopping shot is better. Its not surprisingly that all of the dabblers take only the DoT lines.
Duels and people that do them now are just stupid. The majorthing they've been pushing in the CU was grouping and alone person seem iseasily classed as a low threat to a pair or higher.After a number of TC PvP actions the DoTs show themselves and only supplementary damage. The real power of CM's was the healing. On the occasions that I spent DoT'ing enemy groups my action was too spent to do adequete healing and we suffered. When I went full healer my group never lost.
This statement is utterly and completely false. Using Paralyze, a MCM can do NOTHING but stare at that mob for ten seconds. So unless you're suggesting we'll win every fight by scaring away our opponent, this is completely off the mark.
Did some grouping last night in DWB. Took some time to relearn what to do.....but in the end I was very pleased with my CM and Pistoleer abilities, and what they brought to the group.
With 2 dot's and a damage reduction on a mob, (each ticking for around 200sih) then insert paralize and the occassional pistol special = serious damage output and group effectiveness. Just let the tank do all the closeup fighting
And why the hell do we have taunt?