Combat Medic Archive

Thread: CM Experimentation | Post CU

Gnuut
Fri Apr 29, 2005 8:39 pm
#1

I logged in and noticed my +25 CM Experimentation belt was converted to /drumroll.....


No conversion at all so I am stuck with a +25 CM experimentation belt I can't use lol.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

gamin
Fri Apr 29, 2005 8:59 pm
#2

I noticed that to on the tapes I was saving


BUT the CM effectiveness stuff converted to Chem. Warfare Effectivness







TavinArmor
and -TV- Droids products of GaminInc., on Kettemoor,"to keep you safe"
- I support people addicted to swg [wp -4650,-5870 Wisdom Point, Talus]
Eskie
Sat Apr 30, 2005 2:49 am
#3



Gnuut wrote:
I logged in and noticed my +25 CM Experimentation belt was converted to /drumroll.....
No conversion at all so I am stuck with a +25 CM experimentation belt I can't use lol.




Read the dev tracker and look for a post by AviStetto or Blixtev, cant remember who said it. They stated _all_ existing skill mods on CAs and clothing will not be converted at this time.
The only things that got converted were BE tissues. Clothing made from them did not get converted, either.
Of course "at this time" can either mean "never" or "scheduled for a future patch". Unfortunately, they dont say they will or wont in a straight way. I personally am stuck with CAs for CM experimentation +23 / assembly +17.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Pahdbacca
Sat Apr 30, 2005 7:49 am
#4

They will probably fix this after they remove all of the grenade experimentation mods.




(That's never for the n00bs)





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
PsionicHawk
Sat Apr 30, 2005 7:52 am
#5

I have no more knowledge of this then anyone else, but I read that as "most likly never".

Message Edited by PsionicHawk on 04-30-2005 10:52 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

eapers
Sat Apr 30, 2005 10:46 am
#6

Damn shame. At least I can exhibit a part of Olde SWG in my workshop next to the crafting station, fungus and butter churn.






JOHNNY-JONES JACKSON

AFK
VTmoon
Sat Apr 30, 2005 3:11 pm
#7






Pahdbacca wrote:

They will probably fix this after they remove all of the grenade experimentation mods.




(That's never for the n00bs)







ZING!! lmao!




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
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