Combat Medic Archive

Thread: Has anyone had a chance to test the CM enhancers vs base skill?

MasterARP
Fri Apr 29, 2005 9:30 am
#1

These items are a huge pain to craft 7-9 subs (ouch), has anyone been able to figure out what the effectiveness of the pack actually translates into? What is the difference between the base skill and using the enhancers (ie deuterium enhancer, neurotoxin enhancer etc) and i assume the enhancers for the debuffs are just better chances of hitting target? (has anyone tested this with a large sample size?)




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

Lex-IILuthor
Fri Apr 29, 2005 10:05 am
#2

well i have loads that got converted from poisons etc.. and they tick for about 50% of the effectiveness on them.. better than the base skills.. the best stuff that got converted got 750 eff =/ .. ticks for half that



Burzum -EO-

Ryka_gorath
Fri Apr 29, 2005 10:21 am
#3

The new crafted stuff gets 900+ effectiveness
jeffrah
Sat Apr 30, 2005 11:38 am
#4

I crafted a neurotoxin enhancer that was about 1150 effectiveness. The enhancers do nothing on top of basic ability. Enhancers are BROKEN. Why has noone else realized this. CM enhancers and Doc nutrient enhancers were broke on TC andI know for a fact nothing has changed for the combat meds.






The Mall of Mos Freyr
100% Swoops & AVs, Stims & Combat Meds, Booster Blue, Food & Drink
Starships, Weapons, Imperial Faction Deeds, Various Loot & PSGs

Located next to the shuttleport in Mos Freyr, Lok
-3380 5440 Mos Freyr, Lok

Praeses
Sun May 01, 2005 12:09 am
#5



jeffrah wrote:
I crafted a neurotoxin enhancer that was about 1150 effectiveness. The enhancers do nothing on top of basic ability. Enhancers are BROKEN. Why has noone else realized this. CM enhancers and Doc nutrient enhancers were broke on TC andI know for a fact nothing has changed for the combat meds.





That wouldnt quite explain why we're seeing different ticks of the poison/fire between non enhanced tosses and enhanced tosses.



Zep
Light Jedi Support - Stasising Dark Jedi since 2005
Pontius
FIRM Jedi Slayer - Brain of Pinky and the Brain
Mattias
Area Concussion FTGDW
FIRM - 12 Point Crafters and Ruiners of PvP
jeffrah
Sun May 01, 2005 12:13 am
#6


Maybe its a random value? I had innate ability tick for 250 while enhancer ticked for 242.







The Mall of Mos Freyr
100% Swoops & AVs, Stims & Combat Meds, Booster Blue, Food & Drink
Starships, Weapons, Imperial Faction Deeds, Various Loot & PSGs

Located next to the shuttleport in Mos Freyr, Lok
-3380 5440 Mos Freyr, Lok

Zaax
Sun May 01, 2005 2:26 am
#7

i have tested doc and cm in a grp over the past few days, and have not found that my converted enhancers made ANY difference. None of them.



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Halthron
Sun May 01, 2005 6:53 am
#8

Unfortunately, there isn't much info the BE correspondent can take to the devs. I'm not doubting they're broken but we really need some good testing to be done on this topic.

Find a friendly test subject and do the following:

Hit him/her 10 times with innate abilities
Hit him/her 10 times with a converted enhancer (800/30)
Hit him/her 10 times with a crafted 950+ enhancer

Record the results after each attack and post it here.

Make sure the subject is as vanilla as possible. No foods or drinks, armor, etc. and don't change subjects in the middle.
MataHairy
Sun May 01, 2005 6:56 am
#9

Its been tested:



http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=51645





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Halthron
Sun May 01, 2005 7:11 am
#10

Yes, very competently. I think it shows the enhancers do work.
SonVegeta
Sun May 01, 2005 8:25 am
#11

All the enhancements I have tried do nothing different than putting the skill on the hotbar.
Page 1 of 1
Previous Next