Combat Medic Archive
Thread: CU Combat Medic Bugs
Deuterium Toss
Grants no medical XP upon killing the target (regardless of whether the DOT shows up as a debuff or not (ie. It works).
Bacta Spray
Generated Agro from surrounding enemies like an area attack special. This is regardless of whether that NPC is in combat with a group member. I agroed an entire room onto myself with one Bacta Spray. (And of course continuing to heal yourself to stay alive only increases the agro preventing others from taking the targets off you).
Bacta Toss Enhancers
The converted ones have no noticable effect. The crafted ones don't seem to do much either. I was no more effective using Bacta Toss Enhancers than I was using the ability on it's own.
Thyroid Rupture
As per Deuterium Toss, grants no XP upon death unless you also healed someone during the fight.
Hemmorage
As per Deuterium Toss, grants no XP upon death unless you also healed someone during the fight.
I have, of course bugged these ingame, but the most annoying is Bacta Spray. Not only do we have to put up with MAJOR Graphics Lag, but now also being the target for all enemies in a 32m radius (or whatever the radius ended up being).
Utterly useless! What's the point of a rooting attack that requires you to be within 10m of the target? That's like a gun that only works within melee range.
I totally concour on the Bacta Spray. Nothing gets me killed in DWB faster than trying to heal my group.
Have to disagree witht he bacta toss enhancers, I see a real difference betweenmy old converted ranged Es and Ds
JerethBane wrote:I totally concour on the Bacta Spray. Nothing gets me killed in DWB faster than trying to heal my group.
Have to disagree witht he bacta toss enhancers, I see a real difference between my old converted ranged Es and Ds
On the whole thou, our healing got nerfed, and that makes me sad.As for paralyze, the wisdom of a 10 meter root is that melee is only 5 meters. it's there to stop a charge.
Maybe you got better ones than I did. I got a BE to craft me some, since the converted wound packs I had seemed to be doing nothing (Effect 300), and the crafted ones I have don't seem to be doing much more either (Effect 416).
Nom-AU wrote:
Paralyse
Utterly useless! What's the point of a rooting attack that requires you to be within 10m of the target? That's like a gun that only works within melee range.
Paralyse rules, you must not be using it right. It not only stops them from moving, but stops them from being able to attack or heal. It can be used on them, then you can take 3 or 4 shots, then use it again. They really can't do anything about it. Who cares if you are within 10 metres if they are unable to do anything? It is an amazing and probably soon to be nerfed/fixed ability.
JerethBane wrote:I totally concour on the Bacta Spray. Nothing gets me killed in DWB faster than trying to heal my group.
This is because of the mob 'hate' system. The more damage you do, or the more healing you do to people they are aggroed on, the more they 'hate' you. This is where all of the taunting abilities are needed - if you have good tanks, they should be taunting the aggro away from you after you have done a Bacta Spray. You keep them alive, they keep you alive. Go group tactics!
AlariFairlyn wrote:
Nom-AU wrote:
Paralyse
Utterly useless! What's the point of a rooting attack that requires you to be within 10m of the target? That's like a gun that only works within melee range.
Paralyse rules, you must not be using it right. It not only stops them from moving, but stops them from being able to attack or heal. It can be used on them, then you can take 3 or 4 shots, then use it again. They really can't do anything about it. Who cares if you are within 10 metres if they are unable to do anything? It is an amazing and probably soon to be nerfed/fixed ability.
i ahve to agree that paralyze is a great special... when used as intended... however, there are currently alot of CM/BH dabblers that are giving it a pretty bad name... it is not working as intended right now.. and is pretty bugged.... there is a thread over in the BH forums stating its bugged because the BHs well use it against a jedi, and the jedi is unable to do anything... but be beat on till dead. it doesnt break when attacked again as it should. i feel that the special is great based on the description.... but as we all know.. the description isnt always the reality
AlariFairlyn wrote:
Nom-AU wrote:
Paralyse
Utterly useless! What's the point of a rooting attack that requires you to be within 10m of the target? That's like a gun that only works within melee range.
Paralyse rules, you must not be using it right. It not only stops them from moving, but stops them from being able to attack or heal. It can be used on them, then you can take 3 or 4 shots, then use it again. They really can't do anything about it. Who cares if you are within 10 metres if they are unable to do anything? It is an amazing and probably soon to be nerfed/fixed ability.
And that right there is the bug and you using it that way is exploiting. Paralyze is supposed to break on damage, it's not supposed to be an "I win" button. This had better get fixed soon or all hell is going to fall down on Combat Medics.
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nom-AU worte:
Bacta Spray
Generated Agro from surrounding enemies like an area attack special. This is regardless of whether that NPC is in combat with a group member. I agroed an entire room onto myself with one Bacta Spray. (And of course continuing to heal yourself to stay alive only increases the agro preventing others from taking the targets off you).
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this is no bug its the new hate system, so if u plan on to heal members in a group i recomend going up a tank skill so u can survive better
Also the Rez abillity is bugged.
I can live with that I sometimes need to try to rez ppl. 6-8 times before successful, but when standing 2 meters away from the body. have the consent, and when u press the rez icon and i turns red... that anoys me... should be adressed in the near future..
Message Edited by sniper-666 on 05-03-2005 01:16 AM