Combat Medic Archive
Thread: CM ideas for changes
rArrrr2000 wrote:
I am a "defense stacker"
I am exploiting the different profession's defense mods so i can be invulnerable. (beingnerfed away patch 7)
i have my 90% helm on not doing much.
I paid 100k for a helmet so i can be invulnerable (crafting being nerfed publish 7)
thus in comes my 191 ranged def
re hash of 1.
Basically that whole, long winded sob story boils down to those quotes.
Funny how everything you said you base your PvP ability on is being nerfed. yet CM's are not.
Learn to play without exploits or figure out how to counter the CM's..... we arent goin anywhere.
-Pope
MCM
Message Edited by rLHitman on 03-12-2004 07:33 AM
rArrrr2000 wrote:
see a few things i would like to see with a CM.....lower range. a fully armored CM can toss a poison when he has his +20 to every crafting at 90+ meters. thus making it rather impossible to kill him. he tops on his bike and runs. ur left there to die....and maybe try to med it off before the disese ticks you incapped. CM's need lower range... 40 max imho...25 for starters
So you support defense stacking but you don't support the one thing that can bypass defense stacking. Kind of a hypocrite aren't you?
CM's need there throws to fall under ranged defenses. if i shoot at you its a ranged attack...they are throwing at me from a range. thus in comes my 191 ranged def to make his toss miss rather than hit me everytime killing me instantly here-there-after.
So you want a poison to miss you completely? why don't you invest in some Doctor skills? Oh I forgot that would take away from your stacked defenses...
CM's are far too powerful and they run of the group tef ability.
Any class can use group TEFs so you don't make much of a point here. GTef is a GCW issue not a CM issue.
if nothing is done abouta SUPPORT CLASS then everybody will be a combat medic. thus incomes the medic part yes they can heal. and most will argue it "well it says combat" granted but it doesn't say.
CMs are not a support class....we have 69 offensive medicine schematics vs 8 defensive medicine schematics. That means the DEVs intended us to be a damage class. Add to that the fact that we can only heal 5 types of combat damage vs Doctors that can heal 12 types and you will see we are meant to be a damage class first and a support class second.
i am left struggling for my life meditating away my status affects and as soon as i sit down i am either attacked by somebody else using his poison to there advantage or i just 3 incap greif.
Since when can a TKA meditate away status effects? As a TKA I know you can't even begin to meditate while having a status effect on you. You sure you are playing SWG?
This has got to be a joke post since no one could be this ignorant.
Gnuut wrote:
rArrrr2000 wrote:
see a few things i would like to see with a CM.....lower range. a fully armored CM can toss a poison when he has his +20 to every crafting at 90+ meters. thus making it rather impossible to kill him. he tops on his bike and runs. ur left there to die....and maybe try to med it off before the disese ticks you incapped. CM's need lower range... 40 max imho...25 for starters
So you support defense stacking but you don't support the one thing that can bypass defense stacking. Kind of a hypocrite aren't you?
CM's need there throws to fall under ranged defenses. if i shoot at you its a ranged attack...they are throwing at me from a range. thus in comes my 191 ranged def to make his toss miss rather than hit me everytime killing me instantly here-there-after.
So you want a poison to miss you completely? why don't you invest in some Doctor skills? Oh I forgot that would take away from your stacked defenses...
CM's are far too powerful and they run of the group tef ability.
Any class can use group TEFs so you don't make much of a point here. GTef is a GCW issue not a CM issue.
if nothing is done abouta SUPPORT CLASS then everybody will be a combat medic. thus incomes the medic part yes they can heal. and most will argue it "well it says combat" granted but it doesn't say.
CMs are not a support class....we have 69 offensive medicine schematics vs 8 defensive medicine schematics. That means the DEVs intended us to be a damage class. Add to that the fact that we can only heal 5 types of combat damage vs Doctors that can heal 12 types and you will see we are meant to be a damage class first and a support class second.
i am left struggling for my life meditating away my status affects and as soon as i sit down i am either attacked by somebody else using his poison to there advantage or i just 3 incap greif.
Since when can a TKA meditate away status effects? As a TKA I know you can't even begin to meditate while having a status effect on you. You sure you are playing SWG?
This has got to be a joke post since no one could be this ignorant.
/love Gnuut
I love the fact that he writes SUPPORT CLASS Like that would make it more true...
Hey, if it use a really zany type maybe it gets even more true?
Combat medics are a support class!!!
Hey, didn't work... we're still not a support class. We still get extremely much more offensive schematics than we get supportive ones. We still have a combat Xp requirement to become Novice (one that "novice defense stacker" doesn't have I might add)