Combat Medic Archive
Thread: what to expirement on for the advanced components?
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xxderogaxx
Mon Mar 29, 2004 9:36 pm
#1
advanced resilance compound...duration or potency? ive got 12 expermintation points and have gotten potency to 77 and duration to 108., but should i go the other way with it?
dispersal mechanism....charges or area effect and range? ive got 24 charges 20 range 12 area effect so far, other way around again?
im opening a combat med vendor and want to make what people want, naturally 
Morganite
Tue Mar 30, 2004 12:58 am
#2
xxderogaxx wrote:
advanced resilance compound...duration or potency? ive got 12 expermintation points and have gotten potency to 77 and duration to 108., but should i go the other way with it? That way is fine, duration really only matters for PvE, players certainly dont last for more then 4 ticks. Upping the potency might (not substansiated, but *shrug* ) mean for a higher effectiveness rating needed on the cure pack. If that isnt true, then at least it will always stick.
dispersal mechanism....charges or area effect and range? ive got 24 charges 20 range 12 area effect so far, other way around again? This is good as it is, You might want to use 24/21/11 if you can get that, you can make up the aoe with high conductivity in the actual craft of the medicine.
im opening a combat med vendor and want to make what people want, naturallyGenerally anything with over 76 meter's range, and with an aoe of 20 will make any buyer happy. I personally am happy with 80-84 meter range, and higher effectiveness/25 AoEthen 94 meter range and 17-21 AOE
Rorar
Tue Mar 30, 2004 9:47 am
#3
When you are expirementing these components what do you experiment first and most importantly?
Thanks,
Message Edited by Rorar on 03-30-2004 11:47 AM
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