Combat Medic Archive

Thread: Why you are hated (from a non-CM)

gentlegiant
Tue Mar 30, 2004 8:15 pm
#1

I know it's long, it's sort of a rant. Read it if you want, don't if you don't, but maybe the people who don't shouldn't respond until they know what someone on the other side of the disease has gone through.



I was sitting in my town's cantina, overt as usual, when I see a red dot passing by heading in the direction of our bases. I sound the alarm on guildchat and I and a buddy go to take care of them as usual. I get to the base, declare faction, and buff myself (I'm a master doctor). We head over to meet the rebel and open fire. Within a second we're each hit with a poison, a second later, tacks on the disease. My TKM/master pistoleer buddy is chasing the person around while the poison drains his mind faster than a rifle and I'm running around chasing them in and out of vendor tents trying to keep sight so I can shoot my rifle at their head.


As I run around I'm clicking on my poison antidote as fast as I can in a desperate attempt to get this affliction off of me. Finally after about 10 seconds (which is a long time in combat (and no, the combat queue didn't have anything in it to make my heal wait)) I heal it. I figure "great, it's healed, hahaha bet they didnt count on me being able to heal it." Even if they didn't count on it, it didn't matter in the least. My friend was quickly drained and with a single place headshot he was incapped and then DBed. Now there's two rebels (the CM was with a covert friend) against me so I take off running for my base within the range of it's turrets. I make it. I'm inside the walls. I take my armor off to let my mind regen and figure it'll be a matter of seconds and I'll head back out to meet them (mind stats maxed and uing brandy and muon so it should have been quick). AsI click the poison antidote it hits me again....and in doing so, drains my mind. I get the "you are too drained TO DO JACK **edit**ING **edit** ABOUT ANYTHING AND YOUR SKILLS ARE WORTHLESS AHAHAHAH" system message.


So I sit down, try to let my mind get back up so I can take cure myself. What do you know, it hits again, and as I'm sure you all know, when you get disease and poison, you get incapped. I remembered reading about the problem and knew what was in stock for me. As soon as I get back up I sit down and hope it will spare me a few seconds so my muon and brandy to do their work. It didn't, I got incapped 2 more times and died on the spot (luckily another doc rezzed me and my stuff didn't decay).




About an hour later (just a few minutes ago) I'm back in the cantina healing up and getting a mind buff from our master dancer after a fight with an enraged kimo. It's announced on guildchat that there are blue dots on the west side of the city (where the bases are) so I head over still overt. Get there to find out there is an overt with a covert by the bases. The covert zooms over on his bike and is shot and killed by the turrets (even though afterwards he swore he was neutral ). Another friend of mine shows up, goes overt, and we head over to where the overt reb was. I start shooting while he runs up to him (this is another TKM friend) and then I see the poison fly through the air right at us as he tries to take off towards a nearby river. He makes it to an island in the middle and we're both mind poisoned so we retreat to the base for a little safety while I cure us.


Few seconds later he comes charging over the hills with his rifle blazing into my head at the 1.0 second speed cap and so nearly incaps me that a shot of muon just saved my neck by the skin of my teeth. I get inside the walls cause I know he'll sniper shot me if he can see me and within a couple seconds he's been killed by a large tower turret.


In half relief that I lived and half disgust that he's a CM I send him a tell saying "hahahahah".....and then another saying "ahahahaahhaAHAHAHAHAHAH"....and then one more along the same lines... He replies something like "hahaha what's so funny is that in just a couple ticks I'll be able to put another notch on my belt" (an obvious reference to the use of triple-incap death). Well I reply to him "too bad I'm a master doc" and he hasn't responded since .




If you didn't want the whole story and just want to know my gripes: CMs are too strong. Not many people can do anything to stop your attacks, they hit real hard and real fast. Not only can you clear a pool, but you keep it cleared, when it's regened, it just ticks away a second later. And then there's the wounds....ugh.


Hopefully this class will catch a case of that 'nerf' that seems to be going around. Hopefully they'll fix the disease+poison triple-incap problem. Hopefully when they nerf rifle and the ability to target the mind directly you still won't get to go willy nilly on everyone like you do now.


And hopefully maybe they'll give non-high level doctors some way to cure poison....I don't know...maybe some charcoal. They could choke it down to get rid of the poison and take some dmg in exchange cause it's foul stuff.
Aoxus
Tue Mar 30, 2004 10:10 pm
#2

and another cries, and another cries, and another cries the nerf HOOCHA!


if you cant beat a single prof with 2 people then i hate to say it but you suck

learn to use your proffession before you cry nerf

god i hate all these noobs, complaining about how every proffession needs to suck so that they can be good.

as a master swordsman i could take down a MCM so quickly that i never really understand why everyone thought they where good
gentlegiant
Tue Mar 30, 2004 10:39 pm
#3

Wow, a swordsman who kills easily...that's original. Drop the profession that lets you solo anything in the game and try to put up with it.


A big problem is that it doesn't matter if you beat them, they stick a disease and poison onto the same pool and you're as good as dead within a few ticks. Hope the next time you run into a CM and knock his head in with a hammer you have fun getting incapped 3 times and having your stuff decay while he laughs in delight.


I'm a master doc and I couldn't do anything against this attack. As soon as I healed one poison he chucked another at me. And while I was trying to get rid of the quicker poison, the disease tacked on somewhere in the range of 700 wounds. CMs ability to do dmg is so far above everyone else that even the profession meant to counter them can't do much against it (especially with no mind pool). You can chuck your toys so much faster than I can heal it and you can do it as an area attack from great distance while I'm stuck healing people 1 at a time, chasing them around and getting the "out of range" notice even when it says im 2m away.



And when a TKM/master pistoleer and someone 1 box away from master rifle (only need conceal 4) can't beat a CM, I think it says something about the CM skills. My inability to shoot them or my friends inability to KD them doesn't reflect our skills, it's a game, and the outcome isn't decided byour actual skill, we just click a button.



Grow up, kid.


Rywo
Tue Mar 30, 2004 11:26 pm
#4

1 second between tosses... not possible that I know of.


And for the record, why are you bithching about just CMs? Flame throwers do wounds and damage with just one shot. DOT'd wapons have the same effect and don't take any skill points or rescources to use.


Don't try to F()ck over an entire class just due to your ineptness.



***********************************************************************
Estne volumen in toga, an solum tibi libet me videre?
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gentlegiant
Tue Mar 30, 2004 11:38 pm
#5

Never said it was 1 second tosses. But I also can't heal at 1 second or even close to that. You can stack, you can hit any pool you want, you can wound and drain at the same time.


I have a whole nother problem with commandos. BHs too. But this isn't their forums so I won't go into that.


There was nothing inept about either attack, I did the attacks I could, I did as much dmg as I could, but time was against me. The poisons drained too fast and every time I took a step to heal them, it drained my mind even more. You're over powered, can't you atleast see that? It's probably the reason you are a CM.



And just so you know, avoiding the swear filter is against the rules. Don't do it again.
RhenGordon
Wed Mar 31, 2004 12:07 am
#6






gentlegiant wrote:



We head over to meet the rebel and open fire. Within a second we're each hit with a poison, a second later, tacks on the disease.



Your words NOT ours, this is impossible and like so many nerf cryers you come in here with exaggerations. Get your story right BEFORE you post!



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
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I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
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gentlegiant
Wed Mar 31, 2004 12:36 am
#7

How fast is it then? 4 seconds? I know it's faster than I can heal. And that's only with 1 poison/disease on me. Why don't you go ahead and stack disease A, disease B, disease C, and diseaseF you while you're
Asbalon
Wed Mar 31, 2004 2:01 am
#8



gentlegiant wrote:
I have a whole nother problem with commandos. BHs too. But this isn't their forums so I won't go into that







You have a problem with commandos and BH's???? I can't wait till they hear that one.


Ok but back to your post... a couple things I noticed.

1.) You say that while taking off your armor and trying to get a Cure pack going you got a total of 2 ticks (your combat desription from the 2. paragraph). Now we can say your mind had been drained to about 1000 because of the previous ecounter... so that could well be. What I don't ge though... you need 20 seconds to take off your armor and star a cure pack??? Woha. Do you click on each armor piece one by one??? Why not a macro? I change in about 3 seconds.

2.) Yes you observed right: You cannot out heal that poison to a fact that you can use a cure pack.. atleast not with natural regen. Why do you think Ex-CM's will almost allwas have enough stomach fillig left so that they can pop one more drink? I always do. Just instead of taking 2 brandys just take one and have the other in reserv. Once you are low on mind pop the 2. brandy and you have a insant ~400 mind heal and can cure yourself of the poison (always cure poison first). And don't tell me there is not enough time.... I got this on a macro and it works every time for me.

3.) Seems to me you have more problems with mind damage in general (you have the smae problems with rifelman it seems) than with CM's.



Jaylin Redstar, Gorath Galaxy
Doing wierd experiments on wookies since October 2003
Master Rifelman, Master Doctor
Former Master Combat Medic

gentlegiant
Wed Mar 31, 2004 2:46 am
#9

For BHs and commandos it's mostly because I don't like getting hit for over 1k dmg in PvP and they tend to steal all the xp especially in crowded places like Fort Tusken.


My armor takes about 1 second to switch out of. I just click my helmt then pants, shoes, gloves, and jacket which replaces the arms and chest. They're all in a row, the time it took to switch didn't matter. The problem was that in the time I was running from the CM to my base trying to heal these states it hit me 1 or 2 times and almost had me entirely cleared of mind (or what was left of it, half was wounds from the disease).



I wasn't trying to natural regen. Besides the maxed mind stats because I'm a doctor I had taken 2 brandies as the fight started and I took my emergency shot of muon just before I tried to heal myself, in vain, for the last time. Didn't do any good, as soon as it boosted me the poison hit so fast it was back down. Even with this high regen rate and sitting down, each time the poison hit me it was doing about twice of what I could heal.


I was wearing my comp helmet, 34% to stun, 70% to most others except electric and was using the usual 2 brandy, 1 muon mix. The guy shot so damn fast it took me by surprise. But with that encounter, once I made it behind the walls I was safe and could actually heal.



Targeting the mind pool in general is a problem so I'm pretty glad they're changing it even though I am a rifleman. But I've still seen CMs clear out any pool they like, with or without stims. The ability to stack each kind, use poison and disease, and hit people in an area is too much for anyone to defend against. There's no way I can heal all those people one at a time before they get drained. And even if I could, you could just throw another...
Asbalon
Wed Mar 31, 2004 2:57 am
#10

When useing a Muon or such to boost your mind you have to wait just after the poison ticks... if you take it just befor the poison tick you don't have to be suprised it got you. Poisons tick every 10 seconds... deseases even every 40 (I remember once I got deseased... wanted to see how strong it was.. cured it anyway because it just took to long to tick, and sent a tell to the CM... asking him was alot faster than the tick itself ).


I can keep a group of 5 people aloft without them losing much mind. Granted one tick will allways get through. Can't realy do anything about that. I don't care about disaeses beacuse of the long tick intervall. Once the group has spoted the CM they concentrate all fire on him (even I don't have to do anything... SL's do come in handy sometimes ) and I keep up to my job of getting the poisons. I don't allways beging with the same person.. that way noone is always last to be cured and the overall mind damge is spread among the group.

But those are only my methodes... what do I know



Jaylin Redstar, Gorath Galaxy
Doing wierd experiments on wookies since October 2003
Master Rifelman, Master Doctor
Former Master Combat Medic

Bamboozle
Wed Mar 31, 2004 4:06 am
#11

gentlegiant,


I suggest you post on the rifleman forum, and complain about sniper shot and headshot, or the doctor forum, to complain about your cure poison packs being too weak.



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Darth_Llama
Wed Mar 31, 2004 4:45 am
#12

There's a5 second delaybetween poison cures, and 10 seconds between poison ticks. Either there's something wrong with my math, or you're just waiting too long to throw cures. Cure it right away. If you have to remove your helmet to cure, put it on a macro.




yay!
GlenSharkio
Wed Mar 31, 2004 5:28 am
#13

I tried this ...


MCM/MRM vs Doc/Fencer


100m Poison single throw ... hits fencer

Fencer and MCM/MRM closes gap with burstrun

Fencer realises he has been hit

MRM StrafeShot2

Fencer gets dizzy

/curepoison

/curestate

Combat queue lag

Poison ticks (-1300mind, 100 left)

Poison cure failed due to insufficient mind remaining

CureState failed due to insufficient mind remaining

MRM macro/headshot3 /pause 1/SniperShot


Then with Mind Buff by Dancer and Musician and with canape and brandy and Muon...



100m Poison single throw ... hits fencer

Fencer and MCM/MRM closes gap with burstrun

Fencer realises he has been hit

MRM StrafeShot2

Fencer gets dizzy

/curepoison

/curestate

Combat queue lag

Poison ticks (-1300mind, 2000 left)

Poison cure works

MRM/MCM Posturedown attack (supression)

Fencer loses burstrun and falls over dizzy

CureState cannot work when knockdown

MRM/MCM headshot3 (1400 mind left)

Fencer cures dizzy

/stand

MRM/MCM headshot3 (650 mind left)

MRM/MCM headshot3 (70 mind left)

Fencer moves closer to CM, but 50m distance still

MRM/MCM headshot3 (No mind left)

MRM/MCM /snipershot





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