Combat Medic Archive
Thread: Why you are hated (from a non-CM)
Wow, a swordsman who kills easily...that's original. Drop the profession that lets you solo anything in the game and try to put up with it.
A big problem is that it doesn't matter if you beat them, they stick a disease and poison onto the same pool and you're as good as dead within a few ticks. Hope the next time you run into a CM and knock his head in with a hammer you have fun getting incapped 3 times and having your stuff decay while he laughs in delight.
I'm a master doc and I couldn't do anything against this attack. As soon as I healed one poison he chucked another at me. And while I was trying to get rid of the quicker poison, the disease tacked on somewhere in the range of 700 wounds. CMs ability to do dmg is so far above everyone else that even the profession meant to counter them can't do much against it (especially with no mind pool). You can chuck your toys so much faster than I can heal it and you can do it as an area attack from great distance while I'm stuck healing people 1 at a time, chasing them around and getting the "out of range" notice even when it says im 2m away.
And when a TKM/master pistoleer and someone 1 box away from master rifle (only need conceal 4) can't beat a CM, I think it says something about the CM skills. My inability to shoot them or my friends inability to KD them doesn't reflect our skills, it's a game, and the outcome isn't decided byour actual skill, we just click a button.
Grow up, kid.
gentlegiant wrote:
We head over to meet the rebel and open fire. Within a second we're each hit with a poison, a second later, tacks on the disease.
Your words NOT ours, this is impossible and like so many nerf cryers you come in here with exaggerations. Get your story right BEFORE you post!
gentlegiant wrote:I have a whole nother problem with commandos. BHs too. But this isn't their forums so I won't go into that
You have a problem with commandos and BH's???? I can't wait till they hear that one.
Ok but back to your post... a couple things I noticed.
1.) You say that while taking off your armor and trying to get a Cure pack going you got a total of 2 ticks (your combat desription from the 2. paragraph). Now we can say your mind had been drained to about 1000 because of the previous ecounter... so that could well be. What I don't ge though... you need 20 seconds to take off your armor and star a cure pack??? Woha. Do you click on each armor piece one by one??? Why not a macro? I change in about 3 seconds.
2.) Yes you observed right: You cannot out heal that poison to a fact that you can use a cure pack.. atleast not with natural regen. Why do you think Ex-CM's will almost allwas have enough stomach fillig left so that they can pop one more drink? I always do. Just instead of taking 2 brandys just take one and have the other in reserv. Once you are low on mind pop the 2. brandy and you have a insant ~400 mind heal and can cure yourself of the poison (always cure poison first). And don't tell me there is not enough time.... I got this on a macro and it works every time for me.
3.) Seems to me you have more problems with mind damage in general (you have the smae problems with rifelman it seems) than with CM's.
I can keep a group of 5 people aloft without them losing much mind. Granted one tick will allways get through. Can't realy do anything about that. I don't care about disaeses beacuse of the long tick intervall. Once the group has spoted the CM they concentrate all fire on him (even I don't have to do anything... SL's do come in handy sometimes
But those are only my methodes... what do I know
There's a5 second delaybetween poison cures, and 10 seconds between poison ticks. Either there's something wrong with my math, or you're just waiting too long to throw cures. Cure it right away. If you have to remove your helmet to cure, put it on a macro.