Combat Medic Archive

Thread: Fix for the 1ham poison

bjeezy01
Sat Dec 06, 2003 6:52 am
#1

Alright, we all agree, the 1ham poison sucks(if you do not agree, then you should quite the game couse you have issues) Now we need a fix. I understand the whole "incap dance" people were having problems with. But why not this....


After poisoning a target, the first time it gets there ham down they incap. After they get back up, the 1ham goes into effect. This way you can still incap. them, but if they dont get DB they dont have to worry about the dance.


I really don't see any issues from this, I also thing flame should work in the same respects. Let me know your opinions, but somthing needs to change, couse this 1ham is the worst idea I have ever heard, I don't know who came up with it, but if I asure you, they don't want to meet me in person





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Fortun
Sat Dec 06, 2003 2:38 pm
#2

I couldn't agree more. It not just the CMs poisons that are effected, it seems all Damage over Time abilities are treated the same way. As a Rifleman, I live and die by my ability to bleed the Mind pool of enemies. With the 1 HAM stuff, I can't fire and forget. If I am not super carefull, the next thing I know, I got 4 Ravenous Tortons, all with 1 Mind point, stomping my guts out. Not good.



When and why did this go into effect?

bjeezy01
Sun Dec 07, 2003 11:00 am
#3

It went into effect with the mount patch, it was the idea of some idiotic doctor, guess he couldn't handle getting killed, so he cried about it and now we have 1ham stops.





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