Combat Medic Archive
Thread: Is Combat Medic a good pair to go with Master TKA?
There is no point in being a crafter if you are not going to master the profession. You won't have the experimentation, or assembly to make the best items. Your best bet would be to do something like 3-3-0-4. If your skill points would allow it. You would ultimatly want to find the points for 4-4-0-4...but I don't remember if master TKA allows for that. Poisons may help you some in combat, but I believe that their are better templates for a master TKA.
I agree with this...
Unless they changed it, I believe that crafting lvl 4 gives you 100 experimentation and assembly for combat medicine. However, without being master, you're better off buying your combat medicine and beefing up your other trees as much as possible. I don't remember the names unfortunately, but I think that your best bet is to go for 4-0-0-4 first, and spend any leftover in speed. The last tree (0004) gives you the ability to use better medicine, so that's the best one. The first (4000) gives you better ranges. If you can buy medicine with good range, maybe you'd want to go for the speed/mind heal tree instead...
If you aren't looking for the healing advantage for parties or pets I'd go with a weapon class with a bleed. Currently if you use a bleed from a weapon and then finish the critter off with your fists you get a lot of Unarmed xp. If you use a CM poison you'll get very little unarmed xp and a boat load of combat xp.