Combat Medic Archive
Thread: Non-ranged poison/disease
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JediQuic
Tue Dec 09, 2003 2:11 pm
#1
I Like the idea alot...However i'm sure the "Lets not ask for anything new or they might Nerf our Scoobie Snacks!", responce will be given alot.
About them being Equipable....I Would LOVE TO SEE This! However i don't know how they would manage to make it work....like a Commando wanting to Equip a Grenade Or HPBC
A Very powerfull Point blank range(5M) poison and disease option would be very Cool.....You could rationalize it as if a Schematic thatCared nothing about it being a Projectile and used all the range qualities to produce a Stronger poison.
Maudlin
Tue Dec 09, 2003 2:50 pm
#2
Thanks for the reply JediQuic!
I know exactly what you mean about nerfing scooby snacks. However, for once I figured nothing ventured nothing gained.
I don't know how they'd make it work, but that's what the dev's get paid for
One thing I've always thought, and your post reminded me of - isn't a CM poison more like a trap/grenade? Don't they appear in the combat queue?
Anyway, managed to stray off my own topic.
I know exactly what you mean about nerfing scooby snacks. However, for once I figured nothing ventured nothing gained.
I don't know how they'd make it work, but that's what the dev's get paid for
One thing I've always thought, and your post reminded me of - isn't a CM poison more like a trap/grenade? Don't they appear in the combat queue?
Anyway, managed to stray off my own topic.
Maudlin
Wed Dec 10, 2003 1:14 am
#3
Hi all,
I'm posting this fully in the knowledge that I may be resurrecting an idea long since booed off the forum, and I do apologise in advance if this is the case.
Simply: can we have a new schematic for a non-ranged, highly effective and highly potent poison and/or disease. This would effectively be a lethal DoT attack that work more quickly and effectively then a ranged poison, if you get close enough to use it.
I know there are problems with this idea, but I'd like to hear other CM feedback. I did have a long explanation of the reasoning in here, but it was so wordy, I've turned it into bullet points to stop boring you all.
1) This could go some way to make CMs more effective as an offensive class, while adding a greater risk than a 64m ranged attack.
2) As a non ranged attack, this would be more akin to a medic stimpack (7-10m range)
3) This could be a Master CM or Chem Warfare Specialist ability/schematic
4) It would be useful if the stim could be equippable, and the damage stats used to generate missions. I'm sick and tired of killing durnis
5) I *know* CM is a support class!
6) I also know we'd be nerfed if this was usable PvP at the same levels as PvE
I've now been a Master Doc/Master CM/Apprentice Carbineer for some time. I am trying very hard to understand how to play the CM part of the character, and I refuse to drop it until something gives. On that basis, I thought I'd try and put something forward, rather than whinge about my spent skill points as I usually do.
I'd be very interested in hearing views on this, as well as flaws and exploits it may bring up.
Thanks for your time,
Maudlin
I'm posting this fully in the knowledge that I may be resurrecting an idea long since booed off the forum, and I do apologise in advance if this is the case.
Simply: can we have a new schematic for a non-ranged, highly effective and highly potent poison and/or disease. This would effectively be a lethal DoT attack that work more quickly and effectively then a ranged poison, if you get close enough to use it.
I know there are problems with this idea, but I'd like to hear other CM feedback. I did have a long explanation of the reasoning in here, but it was so wordy, I've turned it into bullet points to stop boring you all.
1) This could go some way to make CMs more effective as an offensive class, while adding a greater risk than a 64m ranged attack.
2) As a non ranged attack, this would be more akin to a medic stimpack (7-10m range)
3) This could be a Master CM or Chem Warfare Specialist ability/schematic
4) It would be useful if the stim could be equippable, and the damage stats used to generate missions. I'm sick and tired of killing durnis
5) I *know* CM is a support class!
6) I also know we'd be nerfed if this was usable PvP at the same levels as PvE
I've now been a Master Doc/Master CM/Apprentice Carbineer for some time. I am trying very hard to understand how to play the CM part of the character, and I refuse to drop it until something gives. On that basis, I thought I'd try and put something forward, rather than whinge about my spent skill points as I usually do.
I'd be very interested in hearing views on this, as well as flaws and exploits it may bring up.
Thanks for your time,
Maudlin
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