Combat Medic Archive

Thread: Area cures and ability to heal mind will fix CM, 75% reduction will destory it!!

garb0
Wed Apr 07, 2004 4:58 am
#1

STOP SHOUTING NERF, AND START THINKING OF SENSIBLE WAYS TO BALANCE!!





garbo - [mash]
Aspiring Bounty Hunting Pistoleer
Getoc
Wed Apr 07, 2004 5:49 am
#2




But dont u think that the overall damage guys like u can do to a whole group is way overpowered .As in RhenGons post on the CM forum a poison type c would do 66 dpson a single one and now it affects a whole group lets say about 10 ...... that means this single attack will do 660 dps . please tell me that this dps is not too much dps for a single attack .

gasmask would only help as long as u can wear a helmet too otherwise protection against Cm's means beeing a pre armor wookie



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VTmoon
Wed Apr 07, 2004 10:00 am
#3






Getoc wrote:




But dont u think that the overall damage guys like u can do to a whole group is way overpowered .As in RhenGons post on the CM forum a poison type c would do 66 dpson a single one and now it affects a whole group lets say about 10 ...... that means this single attack will do 660 dps . please tell me that this dps is not too much dps for a single attack .

gasmask would only help as long as u can wear a helmet too otherwise protection against Cm's means beeing a pre armor wookie






compare it to a flamesingle 2, and all other AOE stuff. it is still very low dps. And finally you need to have these people standing very close like they are waiting on a shuttle or something in order to be able to affect 10, if they do that in PvP they honestly deserve to die.




Mono Noke
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Xyber_Hex
Wed Apr 07, 2004 4:42 pm
#4

Yes, but commandos get a multipier for PVE damage to counter.




Xarian Hex
Wanderer
Starsider Galaxy
KnightHawk420
Wed Apr 07, 2004 6:53 pm
#5






Getoc wrote:




But dont u think that the overall damage guys like u can do to a whole group is way overpowered .As in RhenGons post on the CM forum a poison type c would do 66 dpson a single one and now it affects a whole group lets say about 10 ...... that means this single attack will do 660 dps . please tell me that this dps is not too much dps for a single attack .

gasmask would only help as long as u can wear a helmet too otherwise protection against Cm's means beeing a pre armor wookie





And yet there are plenty of other classes that do more damage. I overall believe the too much damage argument is dumb. Compare CM to any other given class with an AOE shot and the other classes will beat a CM in DPS easy. It's not the damage thats a problem, it's how it's getting done.



Also don't you think it would be a tad overpowered if everyone could walk around and defend themselves from EVERYTHING?





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Tymothi
Wed Apr 07, 2004 7:53 pm
#6

The "too much aoe damage" cry is very dumb. It takesa lot of good resources to make decent aoe poisons and even better resources to make good ones. They still don't really compare to singles. It would take great resources and great experiments to get 66 dps aoe poisons. Your poisons would need about 330 effectiveness which is more than my un-venomed singles do right now ( bad spawns, no good eleton or class 1 radioactive ).




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Grozurr
Wed Apr 07, 2004 11:06 pm
#7






Tymothi wrote:
The "too much aoe damage" cry is very dumb. It takesa lot of good resources to make decent aoe poisons and even better resources to make good ones. They still don't really compare to singles. It would take great resources and great experiments to get 66 dps aoe poisons. Your poisons would need about 330 effectiveness which is more than my un-venomed singles do right now ( bad spawns, no good eleton or class 1 radioactive ).




AMEN

garb0
Wed Apr 07, 2004 11:51 pm
#8






Getoc wrote:




But dont u think that the overall damage guys like u can do to a whole group is way overpowered .As in RhenGons post on the CM forum a poison type c would do 66 dpson a single one and now it affects a whole group lets say about 10 ...... that means this single attack will do 660 dps . please tell me that this dps is not too much dps for a single attack .

gasmask would only help as long as u can wear a helmet too otherwise protection against Cm's means beeing a pre armor wookie







firstly if you look at my sig , i aint a cm but i have been one. just fed up with all the nerf shouting which all its gunna do is basically remove cm from the game in total.


the devs didnt help the nerf crys by bringing in this venom ! thats nasty sh1t and i think that is where most of the shouts come from.






garbo - [mash]
Aspiring Bounty Hunting Pistoleer
Silverion
Thu Apr 08, 2004 4:09 am
#9






garb0 wrote:





Getoc wrote:




But dont u think that the overall damage guys like u can do to a whole group is way overpowered .As in RhenGons post on the CM forum a poison type c would do 66 dpson a single one and now it affects a whole group lets say about 10 ...... that means this single attack will do 660 dps . please tell me that this dps is not too much dps for a single attack .

gasmask would only help as long as u can wear a helmet too otherwise protection against Cm's means beeing a pre armor wookie







firstly if you look at my sig , i aint a cm but i have been one. just fed up with all the nerf shouting which all its gunna do is basically remove cm from the game in total.


the devs didnt help the nerf crys by bringing in this venom ! thats nasty sh1t and i think that is where most of the shouts come from.










Most of the "nerf crys" come from the fact currently CM's rule the battlefield with their area headshot of doom. Does anyone really believe that poison should be the main focus of pvp? because it has come to that, and anyone who says it hasnt could really usea doseof reality.


The CM has the biggest chance of having the biggest effect in any battle period, there is no otherprof that comes even close to the killing potential a loneCM can create. It's sad one guy can hit you with something outside of the range of any weapon in the game that can obliterate your entire group if you dont have at least one doctor, often more are required just to deal with a single CM. Maybe the CM just sets it up so the other guys in their group can do the killing but the CM is the one that makes it all possible.


All of the excuses people use to try and justify the amount of mayhem a single CM can cause dont particularly fly either, the AoE flame shot a commando can do is at close range where he/she will quickly be shredded. Otherprofessions have area attacks too that can do considerable damage but there are lots of factors that make them nowhere near as bad as poison is, like I dunno.. they miss?!? ya people have a chance of resisting poisons but I havent seen it happen too often


And venom was one of the single most moronic things I have ever seen added to the game, it was made worse when the devs in their infinite wisdom nerfed it but left the old stuff in game as isso of course now there's a whole new 'pre nerf' market for idiots to cheese their way throughPvP with for the next few months. Does anyone think the dev's actually tested that **edit**?!? One of my Imperial comrades came in late on a base defence recently where we were getting our asses handed to us by 3 to 1 odds. With a singlevenom made poison heobliterated the enemy group who were all sitting in a camp nearby rebuffing, we of course did most of the killing but he is the one that set it up for us.


Oh and your oh so hard to make area headshot also keeps ticking long after you've visited the cloners, i'd say you get pretty good bang for your buck...


I know I know, you're easy to kill, you spend alot of skill points for your professionand your poisons cost lots to make etc etc, yeah we've allheard all the arguments and rants that you shouldnt be nerfed, i'm not really a proponent of nerfing anything, but I think there needs to be some balance added when it comes to CM's and their godly ability to decimate entire groups in PvP. You could use some defenses, some sort of damage mitigation, more PvE damage etc.


Everyone should check out Gnuut's recent postwith hisideas for a CM rebalance, it has some really good ideas on how to balance things out, and I think anyone looking at it from a non biasedpoint of view would probably realise this.Morganite the troll in CM's clothing not included.





Marshall Hawkins
~ Dark Knights ~

RhenGordon
Fri Apr 09, 2004 6:03 am
#10






Silverion wrote:


Most of the "nerf crys" come from the fact currently CM's rule the battlefield with their area headshot of doom. Does anyone really believe that poison should be the main focus of pvp? because it has come to that, and anyone who says it hasnt could really usea doseof reality.


Actually, no one that I know of, even you nerf herders believes that poison is the problem here. The problem is the unhealable mind pool. I have yet to hear anyone come in here and complain how they got hit by a health poison that ticked for 500 points every ten seconds. Everyone, you included, always complain about the mind damage.


The CM has the biggest chance of having the biggest effect in any battle period, there is no otherprof that comes even close to the killing potential a loneCM can create. It's sad one guy can hit you with something outside of the range of any weapon in the game that can obliterate your entire group if you dont have at least one doctor, often more are required just to deal with a single CM. Maybe the CM just sets it up so the other guys in their group can do the killing but the CM is the one that makes it all possible.


See, you start out saying that we have the greatest killing potential, but we have no killing potential on our own. Yeah we can exploit a known bug and poison and disease you, and when your buffs all wear off we might actually kill you, but by the time that happens we are surely dead or moved on down the road. So you see by definition combat medics are a support class, we cannot kill on our own, we have to have people with us to get the job done.


All of the excuses people use to try and justify the amount of mayhem a single CM can cause dont particularly fly either, the AoE flame shot a commando can do is at close range where he/she will quickly be shredded. Otherprofessions have area attacks too that can do considerable damage but there are lots of factors that make them nowhere near as bad as poison is, like I dunno.. they miss?!? ya people have a chance of resisting poisons but I havent seen it happen too often


You won't see it happen too often because there is a bug in the system that never tells you when you resist. The CM knows when they are resisted but the target never knows. I dida study on resists and they do work. Get yourself some foods and you can resist the poison of a combat medic.


And venom was one of the single most moronic things I have ever seen added to the game, it was made worse when the devs in their infinite wisdom nerfed it but left the old stuff in game as isso of course now there's a whole new 'pre nerf' market for idiots to cheese their way throughPvP with for the next few months. Does anyone think the dev's actually tested that **edit**?!? One of my Imperial comrades came in late on a base defence recently where we were getting our asses handed to us by 3 to 1 odds. With a singlevenom made poison heobliterated the enemy group who were all sitting in a camp nearby rebuffing, we of course did most of the killing but he is the one that set it up for us.


The CM community agrees with you. Many of us have said that this was not needed.


Oh and your oh so hard to make area headshot also keeps ticking long after you've visited the cloners, i'd say you get pretty good bang for your buck...


All DoTs keep ticking after the attacker visits the cloners... Your point?


I know I know, you're easy to kill, you spend alot of skill points for your professionand your poisons cost lots to make etc etc, yeah we've allheard all the arguments and rants that you shouldnt be nerfed, i'm not really a proponent of nerfing anything, but I think there needs to be some balance added when it comes to CM's and their godly ability to decimate entire groups in PvP. You could use some defenses, some sort of damage mitigation, more PvE damage etc.


So you want to take away the poisons, and put in some combat abilities and defenses, what is that about? Turning us into some sort of rifleman or TKM class now? Chances are most CMs have another combat profession, not me mind you, but others might and then these proposed "balancing" issues you suggest will not help because of the stacking fix. Oh and you have the whole mentality that all the nerf herders have, "I don't favor nerfing, but you need a nerf!" No, I have to disagree, if you cannot stand up against the Cms, and we are difficult as you say we are, then maybe you should be asking for something ADDED to another class to help the balance.


Everyone should check out Gnuut's recent postwith hisideas for a CM rebalance, it has some really good ideas on how to balance things out, and I think anyone looking at it from a non biasedpoint of view would probably realise this.Morganite the troll in CM's clothing not included.


Actually I HAVE looked at his post. And he has some shall I say "interesting" ideas. The problem with his ideas are that they will take a lot of work from the developers, a group of people who cannot even limit our range to 64 meters like they claimed they were. Do you think they could ever create a secondary stat poison set that would actually work?? We are in the middle of combat rebalancing and that has been pushed off time and time again, when do you think they would have time to make these changes.


Then of course there is the next problem about CMs damaging other unhealable stat pools. The cries for nerf are not going to go away. Then you will have people complaining about the damage to their secondary stats that they cannot heal, sure it will not incapacitate them, but it will cause them enough greif and when you get right down to it that is all the nerf herders want to complain about is the grief that poison and disease cause you.


The other thing is that I am not convinced that state effects are all that important in this game. I have seen people fighting with 2 or 3 stacked state effects on them and as long as one of them is not dizzy there is very little detrimate to them. So that guy with the 1 second attack speed is intimidated, what does that do slow him down to where he shoots every 1.2 seconds? That is crap and you know it, well of course you know it since it sounds like a good idea to you. If state effects actually did something, perhaps intimidate made you run from combat, stun made you stand and spin unable to attack, if blind made your screen go black where you could not see. If those types of things happened, then state effects would mean something, right now they have little bearing on anything in my opinion.










>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
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I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
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Tavias
Fri Apr 09, 2004 7:03 am
#11

Mind pool attacks are the primary reason there's a balance issue with CMs. This issue needs to be addressed before anything else, followed by the other fundamental combat system flaws, and then we can move on to individual classes. As it is now, no matter how much you try to balance the professions, it's still based on a flawed system. People need to stop calling for nerfs on individual professions/skills/abilities/etc and look at the bigger picture.


That said, CMs will eventually need a 75% reduction or something to the same effect. It's necessary because if pvp damage is equal to pve damage, one or the other will always be too weak or too strong. They can't be the same. So yes, a 75% reduction is needed, but it also needs to be accompanied by a modification to the base damage.



---------------
Tavius
Master Doctor/Master Rifleman
Chilastra
Rubicon49BC
Sat Apr 10, 2004 3:30 am
#12






Tymothi wrote:
The "too much aoe damage" cry is very dumb. It takesa lot of good resources to make decent aoe poisons and even better resources to make good ones. They still don't really compare to singles. It would take great resources and great experiments to get 66 dps aoe poisons. Your poisons would need about 330 effectiveness which is more than my un-venomed singles do right now ( bad spawns, no good eleton or class 1 radioactive ).






Sorry, but this is nonsense. How many good resources does it take to make a good rifle? At least as many. Some servers didnt have any T21s for months becuase the resources never spawned.



Colonel Malachon Draco, Imperial Army
Commander of The Imperial Order
Starsider
McFlyGuy
Sat Apr 10, 2004 9:56 am
#13

You're currently the only class without a 75% stop whining... The only reason that they haven't reduced it is because its treated as a med. But by the way everyone talks about it sounds more like a weapon.. The devs are just lazy...



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